UV Unwrap Node¶
The UV Unwrap Node generates a UV map islands based on a selection of seam edges. The node implicitly performs a Pack Islands operation upon completion, because the results may not be generally useful otherwise.
参考
The Unwrap(展開) operator performs a similar operation in the UV editor. Unlike the Unwrap operator, the node doesn't perform aspect ratio correction, because it is trivial to implement with a Vector Math (ベクトル演算)ノード.
入力¶
- Selection(選択)
Faces to participate in the unwrap operation. UVs that are part of any other face will not be affected.
- Seam(シーム)
Edges to mark where the mesh is "cut" for the purposes of unwrapping.
- Margin(余白)
The distance to leave between UV islands.
- Fill Holes(穴をフィル)
Virtually fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetry.
Properties(プロパティ)¶
- Method(方式)
- Angle Based(アングルベース):
This method gives a good 2D representation of a mesh
- Conformal(等角):
Uses LSCM (Least Squares Conformal Mapping). This usually gives a less accurate UV mapping than Angle Based, but works better for simpler objects
Output(出力)¶
- UV
The generated UV coordinates between 0 and 1 for each face corner in the selected faces.
注釈
In order for Blender to recognize the created attribute as a UV map, it must be created with the Store Named Attributeノード on the Face Corner domain with the 2D Vector data type. This is necessary because there is no 2D Vector socket type.