Magic Texture (マジックテクスチャ) ノード¶
The Magic Texture node is used to add a psychedelic color texture. It can be used for "Thin Film Interference" if you assign a Reflection Texture Coordinate to the Vector input and use a relatively high Turbulence. The RGB components are generated independently with a sine formula.
入力¶
- Vector(ベクトル)
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
- Scale(スケール)
テクスチャのスケール。
- Distortion(歪み)
Amount of distortion.
Properties(プロパティ)¶
- Depth(深度)
反復の数。
出力¶
- Color(カラー)
Texture color output.
- Factor(係数)
テクスチャ強度出力。