はじめに¶
The Graph Editor lets you edit animation curves, which determine how properties change over time.
メイン領域¶
The curve view allows you to view and edit F-Curves. An F-Curve has several key parts:
- Curve(カーブ)
The curve describes how the value of a property (Y axis) evolves over time (X axis).
- Keyframes
Keyframes are user-defined values on certain frames and are represented by little black discs that become orange when selected. The values on the other frames are calculated automatically by interpolating between these keyframes.
- Handles
Each keyframe has two handles -- points that can be dragged around to influence the shape of the curve around it.
参考
詳細は F-Curves(Fカーブ) を参照してください。
Playhead & 2D Cursor(2Dカーソル)¶
The current frame is represented by a vertical blue line called the Playhead. As in the Timeline, you can move it by clicking or dragging with LMB in the scrubbing area at the top.
Combined with the horizontal blue line, the Playhead forms the 2D Cursor which can be used as a pivot point for rotating and scaling. You can disable the horizontal line using or .
The 2D Cursor can be moved by clicking or dragging with Shift-RMB or by adjusting its coordinates in the View tab of the Sidebar.
ヘッダー¶
Normalize(正規化)¶
Scales the display of each curve so that they all (appear to) occupy the same value range, going from -1 to 1. This can make editing easier when you're working with curves whose value ranges are far apart.
When you enable this option, the view is zoomed accordingly and the area outside the normalized value range is darkened.
If a preview range is defined, keyframes within the range are normalized, while the others are scaled proportionally.
Auto Normalization¶
Automatically recalculate curve normalization on every curve edit.
ビューコントロール¶
- Show Only Selected(選択物のみ表示)
Only show curves belonging to objects/bones/... that are selected.
- Show Hidden(非表示を表示)
Show keyframes from objects/bones/... that are hidden.
- Show Only Errors(エラーのみ表示)
Only show channels that have errors (for example, because they try to animate a property that doesn't exist on the object).
- Create Ghost Curves (framed F-Curve icon)
Creates a snapshot of the current curves and shows it in the background so that you can use it as a reference. Click the button again to clear the snapshot.
- フィルター (漏斗アイコン)
- Search(検索)
Filters the channel list by a search term.
- Filtering Collection(コレクションのフィルタリング)
Select a collection to only show keyframes from objects in that collection.
- Filter by Type(タイプでフィルター)
プロパティタイプでカーブをフィルタリングします。
- Sort Data-Blocks(データブロックをソート)
Sorts data-blocks alphabetically to make them easier to find.
If your playback speed suffers because of this (should only really be an issue when working with lots of objects), you can turn it off.
トランスフォームコントロール¶
- Pivot Point(ピボットポイント)
Pivot point for rotating and scaling.
- Bounding Box Center(バウンディングボックスの中心)
Center of the smallest possible box around the selected keyframes.
- 2D Cursor(2Dカーソル)
The intersection between the Playhead and the horizontal Cursor line.
- Individual Centers(それぞれの原点)
Rotate/scale each handle around its keyframe.
- Snap(スナップ)
The icon toggles snapping on or off. The dropdown offers the following options:
- Snap To(スナップ先)
Type of element to snap to.
- Frame(フレーム)
Snap to full frames.
- Second(秒数)
Snap to seconds.
- Nearest Marker(近接するマーカー)
Snap to the nearest Marker.
- Absolute Time Snap
When disabled, keyframes will move in increments of Snap To. For example, if you selected Second and have a keyframe that's currently on 0:06+5, dragging it to the right will snap it to 0:07+5. Its time increases by a second, and its subsecond offset of 5 frames remains the same.
When enabled, keyframes will snap to multiples of Snap To. Taking the above example, the keyframe would snap to 0:07+0, removing the subsecond offset.
- Proportional Editing(プロポーショナル編集) O
Proportional Editing(プロポーショナル編集) を参照してください。