- Backface Culling(裏面を非表示)
Use backface culling to hide backsides of faces.
Render the scene transparent. With the slider you can control how transparent the scene should appear.
Renders a sharp shadow in the scene.
Defines how dark the shadow should be rendered. This slider can be adjusted between 0 (shadow not visible) and 1 (shadow is black).
- Light Direction
Controls the direction of the light source that casts the shadows.
- Shadow Shift
Controls the Shadow termination angle. It can be used to limit self shadowing artifacts.
- Shadow Focus
Controls the falloff near the edge of the shadow.
Highlight ridges and valleys in the scene geometry.
Method how to calculate the cavity.
The World method is more precise but is slower to calculate.
The Screen method is fast but does not take the size of the ridges and valleys into account.
Both will use both methods.
Control the visibility of ridges.
Control the visibility of valleys.
- Depth of Field(被写界深度)
Use the Depth of Field settings of the active camera in the viewport. Only visible when looking through the camera.
The settings are located onpanel.
- Specular Highlighting
Render specular highlights.
Only available when Lighting is set to Studio lighting or when a MatCap has been selected that contains a specular pass.