はじめに¶
Sculpting and painting offers a more freeform workflow of editing via brushes. There are several modes to do this, each with their own purpose.
Sculpting: Change and transform the topology of your mesh.
Vertex Paint: Change the color of vertices in the active Color Attribute.
Weight Paint(ウェイトペイント): はアクティブな頂点グループに含まれる頂点のウェイトを変更します。
Texture Paint(テクスチャペイント): はアクティブなイメージテクスチャのピクセルを変えます。