Nodes can be used to change an object's geometry in a more complex way than regular modifiers. To use them add a Geometry Nodes Modifier.
Nodes for working with data stored per object element, e.g. vertex groups.
Nodes for modifying color data passed through color sockets.
Nodes that can operate on different geometry types (volume, mesh).
Nodes used mainly as input to other nodes.
Nodes that only operate on meshes.
- Mesh Primitives
Nodes that create a primitive mesh, e.g. a cube.
- Point (ポイント)
Nodes that modify the object elements, e.g. vertices.
Nodes with general purpose for modifying data.
- Vector (ベクトル)
Nodes for modifying vector quantities.
Nodes for creating or working with volumes.
Node Data Previews¶
The data values for Attributes are shown in the Spreadsheet editor. You can also preview the attributes up to a certain node by toggling the node preview with the button to the right of the node label.