Volume Scatter(ボリュームの散乱)

Volume Scatter node.

Volume Scatter (ボリュームの散乱)ノードは、ボリュームを通過する際に光を散乱します。一般的な使用法は、シーンに霧を追加することです。また、 Volume Absorption ノードと共に使用して煙を作成できます。

入力

Color(カラー)

Scattering coefficients per color channel.

Density(密度)

散乱効果の密度。

Anisotropy Henyey-Greenstein Draine

Controls the relative amount of backward and forward scattering.

IOR Fournier-Forand

Refractive index of the scattering particles relative to water. Common ocean waters range between 1.0 and 1.2, while turbid waters with higher density of particles have higher IORs.

Backscatter Fournier-Forand

Fraction of light that is scattered backwards. Most oceanic particles have backscatter values between 0.001 (e.g., very large phytoplankton) and 0.1 (e.g., very small mineral particles), pure water has a backscatter of 0.5. Values taken from Ocean Optics Web Book.

Alpha Draine

Blending factor between Henyey-Greenstein (\(\alpha = 0\)) and Cornette & Shanks (\(\alpha = 1\)) phase functions.

Diameter Mie

Diameter of the scattering particles in µm.

Properties(プロパティ)

Phase(位相)

Volume scattering phase function.

Henyey-Greenstein:

Simple and widely used phase function, useful for approximating scattering in biological tissues.

Fournier-Forand:

Cycles Only Suitable for modeling the scattering of light in underwater environments.

Draine:

Cycles Only Suitable for modeling the scattering of interstellar dust.

Rayleigh:

Cycles Only Describes the scattering by particles with a size smaller than the wavelength of light, such as the scattering of sunlight in earth's atmosphere.

Mie:

Cycles Only Describes the scattering by particles with a size larger than the wavelength of light, such as cloud and fog.

Tip

These phase functions can be combined using a Mix Shader (シェーダーミックス).

Volume Scattering Function in logarithmic scale.

Volume scattering phase as a function of angles between the incoming and the outgoing direction, in logarithmic scale. Light comes from the left side.

出力

Volume(ボリューム)

Volumeシェーダー出力 は、Material または World 出力ノードの Volume Input に接続する必要があります。

../../../_images/render_shader-nodes_shader_volume-scatter_example.png

Volume Scatterの例。