Moves vertices inward or outward based on the average normal.
- Draw Sharp
Moves vertices inward or outward based the original coordinates and uses the Sharper Falloff.
Similar to the Draw brush, but includes settings to adjust the plane on which the brush acts.
- Clay Strips
The same as the Clay brush, but it uses a cube to define the brush area of influence rather than a sphere.
Moves all vertices to an exact height creating a flat layer.
Displaces the mesh in the direction of the vertex normals.
Pushes mesh outward or inward into a spherical shape.
Creates sharp indents or ridges by pushing or pulling the mesh, while pinching the vertices together.
Eliminates irregularities in the mesh by averaging the positions of the vertices.
Smooths vertices to a flat plane by finding an average height and moves vertices towards that height.
Brings vertices below the brush plane upwards.
Brings vertices above the plane downwards.
- Multiplane Scrape
Scrapes the mesh with two angled planes at the same time, producing a sharp edge between them.
Pulls vertices towards the center of the brush.
Selects a group of vertices and pulls them to follow the mouse.
- Elastic Deform
Used to simulate realistic deformations such as grabbing or twisting of Elastic objects.
- Snake Hook
Pulls vertices along with the movement of the brush to create long, snake-like forms.
Flattens the mesh in the brush area, while moving it in the direction of the brush stroke.
Poses a model simulating an armature-like deformations.
Moves vertices in the direction of the brush stroke.
Rotates vertices within the brush in the direction the cursor is moved.
- Slide Relax
Slides the topology of the mesh in the direction of the stroke without changing the geometrical shape of the mesh.
Transforms and deforms the mesh boundaries.
Simulates cloth that can be sculpted.
Cleans up geometry by collapsing short edges.
Paints a selection on parts of the mesh to be unaffected by other brushes.
- Draw Face Sets
Paints a new Face Set with each stroke.
- Multires Displacement Eraser
Deletes displacement information applied on a Multiresolution modifier.
- Multires Displacement Smear
Deforms displacement information applied on a Multiresolution modifier.
Paints on the active color attribute.
Smears the colors of the active color attribute.
- Box Trim
Creates a mask based on box select.
- Box Face Set
Creates a face set based on box select.
- Lasso Face Set
Creates a face set based on lasso select.
- Box Trim
Performs a Boolean operation based on box select.
- Lasso Trim
Performs a Boolean operation based on lasso select.
- Line Project
Flattens the geometry along a drawn line.
- Mesh Filter
Applies a deformation to all vertices in the mesh at the same time.
- Cloth Filter
Applies a cloth simulation to all vertices in the mesh at the same time.
- Color Filter
Changes the active color attribute on all vertices in the mesh at the same time.
- Edit Face Set
Modifies the face set under the cursor.
- Mask by Color
Creates a mask from the color attribute. Click on any color on the mesh to create a new mask.