In the header, there is a button to turn off all overlays for the UV Editor. This option also toggles the visibility of UDIM tile information.
The drop-down button opens a pop-over with more detailed settings. The following categories are available:
Show the grid.
- Over Image
Show the grid on top of the image rather than behind it.
- Grid Shape Source
How the row and column counts are determined.
The grid starts at 8×8 cells that are automatically subdivided further as you zoom in.
The row and column counts are fixed and can be configured manually.
Each grid cell matches one image pixel.
- Fixed Subdivisions X, Y
Number of columns/rows in the grid.
- Tiles X, Y
The number of UDIM tile grids to display in each cardinal direction.
- Display Stretch(ストレッチを表示)
Show how much of a shape difference there is between UV space and 3D space. Blue means low distortion, red means high. You can choose whether to display the distortion based on Angle or Area.
- UV Opacity(UV不透明度)
Opacity of edges and faces.
- Display As(表示方法)
Control how edges are shown.
Display edges in gray with a black outline.
Display edges as dashed black-gray lines.
Display edges in black.
Display edges in white.
- Modified Edges(変形後の辺)
Additionally show the edges as they look after applying modifiers (in gray).
- Show Metadata(メタデータを表示)
Display metadata about the selected Render Result. See the Output tab's Metadata(メタデータ) panel to change what metadata to include.