Web3D X3D/VRML2#

参照

Category(カテゴリー):

Import-Export

Menu(メニュー):

File ‣ Import/Export ‣ X3D Extensible 3D (.x3d/.wrl)

使用方法#

TODO.

Properties(プロパティ)#

Import(インポート)#

Transform(トランスフォーム)#

Forward / Up Axis

Since many applications use a different axis for 'Up', these are axis conversions for Forward and Up axes -- By mapping these to different axes you can convert rotations between applications default up and forward axes.

Blender uses Y forward, Z up (since the front view looks along the +Y direction). For example, its common for applications to use Y as the up axis, in that case -Z forward, Y up is needed.

Export(エクスポート)#

Include(内容)#

Selection Only

When checked, only selected objects are exported. Instanced objects, for example collections that are instanced in the scene, are considered 'selected' when their instancer is selected.

Hierarchy

TODO.

Named Decorations

TODO.

H3D Extensions

TODO.

Transform(トランスフォーム)#

Scale(スケール)

TODO.

Forward / Up

Since many applications use a different axis for pointing upwards, these are axis conversion for these settings, Forward and up axes -- By mapping these to different axes you can convert rotations between applications default up and forward axes.

Blender uses Y forward, Z up (since the front view looks along the +Y direction). For example, it is common for applications to use Y as the up axis, in that case -Z forward, Y up is needed.

Geometry(ジオメトリ)#

Apply Modifiers

Export objects using the evaluated mesh, meaning the resulting mesh after all Modifiers have been calculated.

Triangulate(三角面化)

TODO.

Normals(法線、ノーマル)

TODO.

Compress

TODO.