Bool Tool#

(未稿)。

有効化方法#

  • Blenderを開き、 Preferences(プリファレンス)に行き、 Add-ons(アドオン) タブを開きます。

  • Click Object then Bool Tool to enable the script.

Description(詳細)#

Concepts

  • Brush: Is an object used as a mask for the Boolean operation.

  • Canvas: Is the object that keep the Boolean operation.

You can select any count of objects and apply all these objects to the active one as a Boolean brush. Just select the objects that you want to be a brush, select an object to set it as active and click in one of those operations:

Auto Boolean
Difference Shift-Ctrl-NumpadMinus

Remove the objects to the active.

Union Shift-Ctrl-NumpadPlus

Add the selected objects to the active object.

Intersection Shift-Ctrl-NumpadAsterisk

Apply an intersect operation between the selected objects and the active.

Slice Shift-Ctrl-NumpadSlash

(未稿)。

Brush Boolean
Difference Ctrl-NumpadMinus

Apply direct Difference to an object.

Union Ctrl-NumpadPlus

Apply direct Union to an object.

Intersection Ctrl-NumpadAsterisk

Apply direct Intersection to an object.

Slice Ctrl-NumpadSlash

(未稿)。

Preferences(プリファレンス)#

Fast Transformation

When enable this option in the add-on preferences your G/R/S hotkeys will be replaced for a custom one that can handle objects visibility and Boolean modifiers before and after the transform operation to give a fast transform when using Boolean operations. It only works good when handling high-poly brush, if you try to use it in a low-poly brush when another high-poly brush is applied it will be slow yet since we have a bad Dependency Graph handling of that situation.

参照

Category(カテゴリー):

Object(オブジェクト)

Description(詳細):

Boolean modifier tools.

Location(位置、場所):

3D Viewport ‣ Sidebar ‣ Edit tab, Shift-Ctrl-B

File(ファイル):

object_boolean_tools.py

Author(作者):

Vitor Balbio, Mikhail Rachinskiy, TynkaTopi, Meta-Androcto, Simon Appelt

License(ライセンス):

GPL

Note(メモ):

このアドオンはBlenderにバンドルされています。