Mesh to Volume Modifier¶
Referència
This modifier is only available for Volume Objects.
The Mesh to Volume modifier uses a mesh to create a new volume grid. All previously existing volume grids on the volume object are discarded. So this modifier is usually added to an empty volume object. The new volume grid is called «density».
Truc
To copy and move the generated volume separately from the mesh object, use a collection instance.
Opcions¶
The Mesh to Volume modifier.¶
- Objecte
The mesh object that determines where the volume data will be generated.
- Densitat
Makes the generated volume appear denser or less dense when rendering.
- Ample de banda interior
La distància màxima dels vòxels inclosos a la superfície de la banda interior de la malla.
- Mode de resolució
Mode for how the voxel size is specified.
- Quantitat de Vòxels:
This allows setting an approximate number of voxels that will be used to represent mesh along its diagonal. When the dimensions of the mesh changes, the voxel size will change as well. For final rendering of animations, it’s better to specify the voxel size explicitly to avoid artifacts.
- Mida de Vòxel:
This allows setting the exact voxel size that will be used. This is idea for rendering when the voxel size should not change between frames.
Exemple¶
Converting Suzanne to a volume.¶