Visualització de mirador

The Workbench engine does not work with shader trees. In various tabs of the Properties are Viewport Display panels where settings can be adjusted that the Workbench engine uses.

Objecte

The Viewport Display panel in the Object Properties has several settings that are used by the Workbench Engine.

Referència

Plafó:

Propietats ‣ Objecte ‣ Visualització de mirador

Ombra

When the Shadow in the Opcions is enabled this object will cast a shadow.

Per davant

When checked the object will be rendered in front of the other objects in the scene.

Color

The color to render the object in when object color needs to be rendered. The alpha channel can be used to render the object transparent.

Material

The Viewport Display panel in the Material Properties has several settings that are used by the Workbench Engine.

Referència

Plafó:

Propietats ‣ Material ‣ Visualització de mirador

Color

The color when rendering the material. The alpha channel can be used to render the object transparent.

Metàl·lic

Changes the amount of specular lighting. This is only available when Specular Lighting in the Opcions is enabled.

Rugositat

Changes the amount of roughness for specular lighting. This is only available when Specular Lighting in the Opcions is enabled.

Món

The Viewport Display panel in the World Properties has several settings that are used by the Workbench Engine.

Referència

Plafó:

Propietats ‣ Món ‣ Visualització de mirador

Color

The color of the world background. This color will be rendered in the background of the scene.