FDDB ninotaire

Toon BSDF node.

Cycles Only

The Toon BSDF is used to create Diffuse and Glossy materials with cartoon light effects.

Entrades

Color

Color of the surface, or physically speaking, the probability that light is reflected for each wavelength.

Mida

Parameter between 0.0 and 1.0 that gives an angle of reflection between 0° and 90°.

Suavitzar

This value specifies an angle over which a smooth transition from full to no reflection happens.

Normal

Normal used for shading; if nothing is connected the default shading normal is used.

Propietats

Component

The material component to base the toon effect.

Difusiva:

Use shading based on the Diffuse BSDF.

Setinat:

Use shading based on the Glossy BSDF for specular reflection.

Sortides

BSDF

Standard shader output.

Exemples

../../../_images/render_shader-nodes_shader_toon_example.jpg

Example of Toon Shader.