Bevel Node

Cycles Only

Node bisell.

The Bevel shader node can be used for rendering rounded corners. Like bump mapping, this does not modify the actual geometry, only the shading is affected. Slight rounding on edges helps to capture specular highlights that you would also see in the real world.

Tingueu en compte que aquest és un aspector molt costós, i pot alentir el revelat en un 20% fins i tot si hi ha molta altra complexitat a l’escena. Per aquesta raó, suggerim utilitzar-ho principalment per al precuinat o el revelat de fotogrames sols en què el temps de revelat no és important. El :doc:`/modeling/modifiers/generate/bevel`és una opció més ràpida quan funciona, però de vegades falla en geometries complexes o desordenades.

Nota

The Bevel node will not produce a valid result when:

Entrades

Radi

Width of the bevel effect on edges.

Normal

Normal to apply bevel on top of, to be combined with a Bump Node for example. When not connected, uses the surface normal.

Propietats

Mostres

Number of samples to take for each shader evaluation. More samples give more accurate results, but are also slower to render. The default value of 4 works well for most cases, with any noise resolved by using more AA samples.

Sortides

Normal

Sortida estàndard de normals.

Exemples

../../../_images/render_shader-nodes_input_bevel_example_setup.jpg

Un procés general per treballar amb tela és.

../../../_images/render_shader-nodes_input_bevel_example.jpg

Bevel shader bringing out specular highlights on the edges.