Embargar¶
The Holdout shader node is used to create a «hole» in the image with zero alpha transparency, which is useful for compositing (see Alpha Channel).
Entrades¶
Aquest node no té entrades.
Propietats¶
Aquest node no té cap propietat.
Sortides¶
- Embargar
Standard shader output.
Exemples¶
The checkered area is a region with zero alpha.¶