Embargar

Holdout node.

The Holdout shader node is used to create a «hole» in the image with zero alpha transparency, which is useful for compositing (see Alpha Channel).

Entrades

Aquest node no té entrades.

Propietats

Aquest node no té cap propietat.

Sortides

Embargar

Standard shader output.

Exemples

../../../_images/render_shader-nodes_shader_holdout_example.jpg

The checkered area is a region with zero alpha.