Aspecció

Aspecció suavitzada

Referència

Mode:

Mode objecte

Menú:

Objecte ‣ Aspectar suavitzat

Sets an entire object as smooth or faceted. This forces the assignment of the «smoothing» attribute to each face in the mesh, including when you add or delete geometry.

Aquest operador també suprimirà tots els Modificadors de suavitzat per angle.

Notice that the outline of the object is still strongly faceted. Activating the smoothing features does not actually modify the object’s geometry; it changes the way the shading is calculated across the surfaces (normals will be interpolated), giving the illusion of a smooth surface.

Using Aspecció aplanada will revert the shading back (normals will be constant) to that shown in the first image below.

Example mesh flat (left) and smooth-shaded (right). Sample blend-file.
../../../_images/scene-layout_object_editing_shading_example-flat.png
../../../_images/scene-layout_object_editing_shading_example-smooth.png
Keep Sharp Edges

Do not clear sharp edges (which are redundant with objects shaded as flat or smooth). This option is useful to not destroy data in case you want to revert changes later.

Shade Auto Smooth

Referència

Mode:

Mode objecte

Menú:

Object ‣ Shade Auto Smooth

Afegeix un Smooth By Angle Modifier per determinar automàticament la nitidesa de les vores de la malla en funció de l’angle entre les cares veïnes. Pareu atenció al modificador que quedarà :ref:`fixat <bpy.types.Modifier.use_pin_to_last>`com a últim modificador.

Auto Smooth

If disabled, any Smooth By Angle Modifiers are removed.

Angle

Angle màxim entre normals de cara que es consideraran com a suavitzades.

Aspecció aplanada

Referència

Mode:

Mode objecte

Menú:

Objecte ‣ aspectar Aplanat

Signify the object to render and display faces uniformly, using the Face Normal’s direction. This is usually desirable for objects with flat surfaces.

Aquest operador també suprimirà tots els Modificadors de suavitzat per angle

Keep Sharp Edges

Do not clear sharp edges (which are redundant with objects shaded as flat or smooth). This option is useful to not destroy data in case you want to revert changes later.