Rendiment

Referència

Plafó:

Propietats ‣ Revelat ‣ Rendiment

High Quality Normals

Uses higher precision normals and tangents which can improve visual quality for dense meshes with high frequency textures at the cost of memory.

Memory

Shadow Pool

A bigger pool size allows for more shadows in the scene but might not fit into GPU memory and decreases performance. Increasing the size might fix the Shadow buffer full error.

Light Probes Volume Pool

Una reserva de mida més gran permet més quadrícules d’irradiància a l’escena, però pot ser que no cabi a la memòria de la GPU i en disminueixi el rendiment.

Mirador

Mida de píxel

Option to control the resolution for viewport rendering. Allows you to speed up viewport rendering, which is especially useful for displays with high DPI.