Rendiment¶
Referència
- Plafó:
- High Quality Normals
Uses higher precision normals and tangents which can improve visual quality for dense meshes with high frequency textures at the cost of memory.
Memory¶
- Shadow Pool
A bigger pool size allows for more shadows in the scene but might not fit into GPU memory and decreases performance. Increasing the size might fix the Shadow buffer full error.
Vegeu també
- Light Probes Volume Pool
Una reserva de mida més gran permet més quadrícules d’irradiància a l’escena, però pot ser que no cabi a la memòria de la GPU i en disminueixi el rendiment.
Mirador¶
- Mida de píxel
Option to control the resolution for viewport rendering. Allows you to speed up viewport rendering, which is especially useful for displays with high DPI.