Brush Settings

Raio

Essa opção controla o raio do pincél, medido em pixels. F permite você mudar o tamanho do pincél interativamente arrastando o mouse e então LMB (a textura do pincél deve ser visível dentro do círculo). Digitar um número e enter enquanto usando F permite você entrar o tamanho numericamente.

Size Pressure

O tamanho do pincél pode ser afetado ativando o ícone de sensibilidade à pressão, se você estiver usando uma Graphics Tablet.

Use Unified Radius

Use the same brush Radius across all brushes.

Radius Unit

Controls how the brush Radius is measured.

View

The Radius is measured based on how the cursor appears on the monitor i.e. «screen space».

Cena

The Radius is measured based on real world units. The unit type and scaling can be configured in the Scene Units.

Strength

Controls how much each application of the brush affects the model. For example, higher values cause the Draw brush to add depth to the model more quickly, and cause the Smooth brush to smooth the model more quickly. This setting is not available for Grab, Snake Hook, or Rotate.

You can change the brush strength interactively by pressing Shift-F in the 3D Viewport and then moving the brush and then LMB. You can enter the size numerically also while in Shift-F sizing.

Strength Pressure

Brush strength can be affected by enabling the pressure sensitivity icon, if a supported tablet is being used.

Use Unified Strength

Use the same brush Strength across all brushes.

Dica

If the range of strengths does not seem to fit the model (for example, if even the lowest strength setting still makes too large of a change on the model) then you can scale the model (in Edit Mode, not Object Mode). Larger sizes will make the brush’s effect smaller, and vice versa.

Direction Ctrl

Brush direction toggle, Add raises geometry towards the brush, Subtract lowers geometry away from the brush. This setting can be toggled with Ctrl while sculpting.

Normal Radius

The ratio between the brush radius and the radius that is going to be used to sample the normal i.e. take the average of multiple normals. This influences the brush orientation; increasing this value causes the brush to follow a smooth version of the mesh, while a small value causes the brush to closely follow the contours of the mesh.

Hardness

How close the brush falloff starts from the edge of the brush.

Autosmooth

Sets the amount of smoothing to be applied to each stroke.

Topologia

See Dyntopo.

Normal Weight Ctrl

Constrains brush movement along the surface normal. Especially useful with the Grab brush, can be temporarily enabled by holding Ctrl. E.g. Grab brush can be used to push a depression (hole) into the mesh when Normal Weight is set.

Applies to Grab and Snake Hook brushes.

Plane Offset

Offset for planar brushes (Clay, Fill, Flatten, Scrape), shifts the plane that is found by averaging the faces above or below.

Plane Trim

Ability to limit the distance that planar brushes act. If trim is enabled vertices that are further away from the offset plane than the trim distance are ignored during sculpting.

Avançado

Auto-Masking

The auto-masking toggles in the brush settings are the same as the sculpt mode auto-masking settings. The difference is that these toggles can be customized per brush to create specific brush behaviors.

Veja também

Auto-Masking For more information on the Auto-Masking toggles, see Auto-Masking.

Sculpt Plane

Use this menu to set the plane in which the sculpting takes place. In other words, the primary direction that the vertices will move.

Plano da área

The movement takes place in the direction of average normal for all active vertices within the brush area. Essentially, this means that the direction is dependent on the surface beneath the brush.

Plano de visualização

Sculpting in the plane of the current 3D Viewport.

X, Y, Z Plane

The movement takes place in the positive direction of one of the global axes.

Original
Normal

When locked it keeps using the normal of the surface where stroke was initiated, instead of the surface normal currently under the cursor.

Plano

When locked keep using the plane origin of surface where stroke was initiated, instead of the surface plane currently under the cursor.

Acumular

Causes stroke dabs to accumulate on top of each other.

Front Faces Only

When enabled, the brush only affects vertices that are facing the viewer.

Texture

See the global brush settings for Texture settings.

Stroke

See the global brush settings for Stroke settings.

Decaimento

Veja as configurações globais de pincél para as configurações de Falloff.

Cursor

Veja as configurações globais do pincél para as configurações do:doc:Cursor </sculpt_paint/brush/cursor>.