Interface

A configuração da interface permite que você altere como os elementos da interface de usuário são exibidos e como eles reagem.

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Display

Resolution Scale

Ajusta o tamanho das fontes e botões relativamente ao PPP (DPI) automaticamente detectado. Durante a utilização típica, talvez você prefira utilizar a ampliação que está disponível em muitas partes da interface do Blender.

Espessura das linhas

Scale of lines and points in the interface e.g. button outlines, edges and vertex points in the 3D Viewport.

Thin, Default, Thick

Tela de abertura

Exibe a Tela de abertura durante a inicialização do Blender.

Developer Extras

Show settings and menu items which are intended to help developers, this includes:

  • Operator Search

  • Sequencer Cache Settings

  • Preferences Developer Tools Tab

  • Shows the name of icons in the tooltip when hovering over icon buttons.

  • Adds several option to the RMB button context menu:

    • Online Python Reference – To open the Python reference manual.

    • Copy Python Command – To copy the expression used when pressing the button.

    • Edit Source – To edit Python source code that defines the button.

    • Edit Translation – The option to edit UI translations (only available when the Manage UI translations add-on is also enabled).

Tooltips
User Tooltips

When enabled, a tooltip will appear when your mouse pointer is over a control. This tip explains the function of what is under the pointer, shows the associated hotkey (if any). When disabled, you can still force the tooltip display by holding Alt then hovering the control.

Dicas de ferramentas em Python

Mostra a informação sobre a propriedade Python logo abaixo da dica de ferramenta.

Search – Sort by Most Recent

Show most recently selected items at the top of search results, otherwise search results are sorted alphabetically.

Search – Show Hidden

Display data-blocks with dot-prefixed names in search menus. This affects search pop-ups and data-block selectors that use filtering.

By default, dot-prefixed names are hidden to prevent accidental use of internal or helper data-blocks. See Dot-Prefixed Names (Hidden Data) for more information about this naming convention.

Editors

Sobreposição de região

This makes regions overlap the viewport. It means that the Toolbar and Sidebar regions, will be displayed overlapping the main area.

Show – Corner Handles:

Displays small handles in the corners of each Áreas. These can be used to split or join areas with a click-and-drag action.

This option is especially useful on touch-enabled devices, where precise right-click or edge selection is more difficult.

Show – Numeric Input Arrows
  • When enabled always display arrows in numeric input fields for increasing or decreasing values.

  • When disabled, arrows are shown when hovering over the property.

Show – Navigation Controls

Show navigation controls at top right of the area. This impacts the 3D Viewport as well as image spaces.

Nota

If you are familiar with navigation key shortcuts, this can be disabled.

Border Width

Sets the padding around each editor area. A larger value increases the hit zone for area controls, which can improve usability on pen tablets, touch screens, or for users with visual or physical accessibility issues.

Tipo de seletor de cores

Choose which type of Color Space you prefer for the Color picker. It will show when clicking LMB on any color field.

Os tipos de seletor de cores.
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Círculo MSV.

../../_images/interface_controls_templates_color-picker_circle-hsl.png

Círculo MSL.

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Quadrado (VS + M).

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Quadrado (MS + V).

../../_images/interface_controls_templates_color-picker_square-hv-s.png

Quadrado (MV + S).

Header Position

The default header position when opening a new editor.

Keep Existing:

Uses top for most editor types and the positions saved in the start-up file.

Superior/Inferior:

Always positions the header at the top or the bottom of the editor.

Factor Display Type

How factor value types are displayed in the user interface.

Fator:

Values are displayed as float numbers between 0.0 and 1.0.

Percentage:

Values are expressed as a percentage between 0 and 100.

Temporary Editors

When performing certain operations, Blender will open a new window. The behavior of these operations can be configured here.

Render In

When rendering, the user interface can do any of:

Keep User Interface:

The user interface does not change and the render is computed in the background.

Maximize Area:

A new Image editor is opened as a temporary window in full screen mode.

Image Editor:

The area that is the largest on screen is replaced by a temporary Image editor.

New Window:

A new Image editor is opened as a regularly sized temporary window.

File Browser

When opening files from the computer, the user interface can do any of:

Maximize Area:

A new File Browser editor is opened as a temporary window in full screen mode.

New Window:

A new File Browser editor is opened as a regularly sized temporary window.

Preferencias

Controls how the User Preferences editor is displayed when opened.

Maximize Area:

Opens the Preferences as a temporary full-screen editor within the current window.

New Window:

Opens the Preferences in a new, separate window of regular size.

Status Bar

Preferences that affect the Status Bar.

Mostrar

Scene Statistics

Shows information about the data in the active scene.

  • Collection: The name of the active Collection.

  • Active Object: The name of the active selected object.

  • Geometry: Information about the current scene depending on the mode and object type. This can be the number of vertices, faces, triangles, or bones.

  • Objects: The number of selected objects and the total count of objects.

Scene Duration

Shows the total amount of time of the playback along with the current frame number and total frame count. The format of the duration text is determined by the Timecode Style.

System Memory

Shows an estimate of Blender’s RAM consumption. On a single-instance single-machine scenario, this estimate provides a measurement against the hardware limit of the machine.

Extensions Updates

Shows the number of extensions with available updates.

Blender Version

Shows the version number of Blender that is currently running.

Linguagem

Linguagem

The language used for translating the user interface (UI). The list is broken up into categories determining how complete the translations are.

Translate
Tooltips

Translates the descriptions when hovering over UI elements.

Interface

Translates all labels in menus, buttons, and panels.

New Data

Translates the names of new data-blocks.

Accessibility

Reduce Motion

Avoids interface animations and motion effects. This option helps reduce visual distractions and can improve comfort for users sensitive to motion or those who prefer a more static interface.

Text Rendering

Anti-Aliasing

Enable interface text Anti-Aliasing. When disabled, texts are rendered using straight text rendering (filling only absolute pixels).

Subpixel Anti-Aliasing

Render text for optimal horizontal placement.

Hinting

Adjust font hinting, controls the spacing and crispness of text display.

Fonte da interface

Através da fonte escolhida aqui, é possível substituir a fonte padrão do usuário na interface.

Fonte mono espaçada

Replacement for the default mono-space interface font (used in the Text editor and Python Console).