Simplificar

Referência

Menu:

Render ‣ Simplify

Common Settings

Max Subdivision

Maximum number of subdivision by the Subdivision Surface modifiers.

Partículas crianças

Show only a subset of all child hairs and particles.

Texture Limit

Automatically scales textures down so that they are no larger than the values chosen. This can help reduce computer memory resources when rendering large scenes with huge textures.

Texture Resolution

Scale down image textures to reduce memory usage.

With the Texture Cache and viewport rendering of complex scenes, a lower resolution can help ensure all textures fit in memory for interactive updates.

Porta de visão

See Common Settings above.

Volume Resolution

Resolution percentage of volume objects in the viewport. This mostly affects memory usage rather than computation times.

Normais

Skip computing custom normals and face corner normals for displaying meshes in the viewport.

Render

See Common Settings above.

Culling

Camera Cull

Exclui automaticamente objetos fora da projeção da câmera definida pela Margem.

Distance Cull

Exclui automaticamente objetos baseado na distância da câmera ativa. Isso é definido pela propriedade Distância.

Lápis de cera

Playback Only

Activates the simplification process only during animation playback.

Preencher

Shows the fill component in Grease Pencil materials.

Modificadores

Shows Grease Pencil modifiers.

Shader Effects

Shows Grease Pencil visual effects.

Layer Tinting

Shows layers tint overrides.

Anti-Aliasing

Use Anti-Aliasing to smooth stroke edges. The amount of anti-aliasing can be adjusted by the SMAA Threshold.