Simplificar¶
Referência
- Menu:
Common Settings
- Max Subdivision
Maximum number of subdivision by the Subdivision Surface modifiers.
- Partículas crianças
Show only a subset of all child hairs and particles.
- Texture Limit
Automatically scales textures down so that they are no larger than the values chosen. This can help reduce computer memory resources when rendering large scenes with huge textures.
- Texture Resolution
Scale down image textures to reduce memory usage.
With the Texture Cache and viewport rendering of complex scenes, a lower resolution can help ensure all textures fit in memory for interactive updates.
Porta de visão¶
See Common Settings above.
- Volume Resolution
Resolution percentage of volume objects in the viewport. This mostly affects memory usage rather than computation times.
- Normais
Skip computing custom normals and face corner normals for displaying meshes in the viewport.
Render¶
See Common Settings above.
Culling¶
- Camera Cull
Exclui automaticamente objetos fora da projeção da câmera definida pela Margem.
- Distance Cull
Exclui automaticamente objetos baseado na distância da câmera ativa. Isso é definido pela propriedade Distância.
Lápis de cera¶
- Playback Only
Activates the simplification process only during animation playback.
- Preencher
Shows the fill component in Grease Pencil materials.
- Modificadores
Shows Grease Pencil modifiers.
- Shader Effects
Shows Grease Pencil visual effects.
- Layer Tinting
Shows layers tint overrides.
- Anti-Aliasing
Use Anti-Aliasing to smooth stroke edges. The amount of anti-aliasing can be adjusted by the SMAA Threshold.