Simplificar¶
Referência
- Menu:
Common Settings
- Max Subdivision
Maximum number of subdivision by the Subdivision Surface modifiers.
- Partículas crianças
Show only a subset of all child hairs and particles.
- Texture Resolution
Scale down image textures to reduce memory usage.
With the Texture Cache and viewport rendering of complex scenes, a lower resolution can help ensure all textures fit in memory for interactive updates.
- Texture Size Limit
Automatically scales textures down so that they are no larger than the values chosen. This can help reduce computer memory resources when rendering large scenes with huge textures.
Porta de visão¶
See Common Settings above.
- Volume Resolution
Resolution percentage of volume objects in the viewport. This mostly affects memory usage rather than computation times.
- Normais
Skip computing custom normals and face corner normals for displaying meshes in the viewport.
Render¶
See Common Settings above.
Culling¶
- Camera Cull
Exclui automaticamente objetos fora da projeção da câmera definida pela Margem.
- Distance Cull
Exclui automaticamente objetos baseado na distância da câmera ativa. Isso é definido pela propriedade Distância.
Lápis de cera¶
- Playback Only
Activates the simplification process only during animation playback.
- Preencher
Shows the fill component in Grease Pencil materials.
- Modificadores
Shows Grease Pencil modifiers.
- Shader Effects
Shows Grease Pencil visual effects.
- Layer Tinting
Shows layers tint overrides.
- Anti-Aliasing
Use Anti-Aliasing to smooth stroke edges. The amount of anti-aliasing can be adjusted by the SMAA Threshold.