Workspaces

../../_images/interface_window-system_workspaces_screen.png

Workspaces are located at the Top bar.

Workspaces are essentially predefined window layouts. Blender’s flexibility with Areas lets you create customized workspaces for different tasks such as modeling, animating, and scripting. It is often useful to quickly switch between different workspaces within the same file.

Controls

Tabs

Click on the tabs titles to switch between the workspaces. To cycle between workspaces use Ctrl-PageUp and Ctrl-PageDown.

Add +

Click on the Add button to add a new workspace.

Context menu RMB

The context menu contains options to duplicate, delete and reorder workspaces.

Default Workspaces

Layout

A general workspace to preview your scene and objects.

Modeling

For modification of geometry by modeling tools.

Sculpting

For modification of meshes by sculpting tools.

UV Editing

Mapping of image texture coordinates to 3D surfaces.

Texture Paint

Tools for coloring image textures in the 3D View.

Shading

Tools for specifying material properties for rendering.

Animation

Tools for making properties of objects dependent on time.

Rendering

For viewing and analyzing rendering results.

Compositing

Combining and post-processing of images and rendering information.

Scripting

Programming workspace for writing scripts.

Save and Override

The workspaces are saved in the blend-file. When you open a file, enabling the Load UI in the File Browser indicates that Blender should use the file’s screen layouts and overriding the current layout. See Load UI.

A custom set of workspaces can be saved as a part of the Arquivo de inicialização.