Reference

Panel:

Sidebar region ‣ Modifiers

F-Curve modifiers are similar to object modifiers, in that they add non-destructive effects that can be adjusted at any time and layered to create more complex effects.

Modifiers are evaluated from top to bottom. You can change their order by dragging the dots in their top right corner.

Interface¶

Nome

By default, modifiers are named after their function, but this can be changed.

Mudo

Click the checkbox in a modifier’s header to disable it.

Apagar

Click the cross in a modifier’s header to delete it.

Influência

Lets you blend between the original curve and the modified one.

Restrict Frame Range
Início e final

The frame on which the modifier’s effect starts/ends.

Blend In/Out

The number of frames, relative the start/end values above, it takes the modifier to fade in/out.

Modifiers can be managed on the Modifiers tab of the Sidebar. Select an F-Curve (in the channel region or by selecting one of its keyframes), then click the Add Modifier dropdown and choose the modifier to add.

Generator Modifier¶

Creates a polynomial function. These are basic mathematical formulas that represent lines, parabolas, and other more complex curves, depending on the values used.

Veja também

Mode

Method used to represent the equation.

Expanded Polynomial

Equation in the form $$y = A + Bx^1 + Cx^2 + ... + Dx^n$$.

Factorized Polynomial

Equation in the form $$y = (Ax + B)(Cx + D)$$.

Add the polynomial to the curve rather than replacing it.

Order

The highest power of x for this polynomial.

Coefficient

The constants A, B, C… in the equation.

Built-in Function Modifier¶

These are additional formulas, each with the same options to control their shape. Consult mathematics reference for more detailed information on each function:

Tipo

The built-in function to use:

Add the function to the curve rather than replacing it.

Amplitude

Ajusta o escalonamento em Y.

Ajusta o escalonamento em X.

Deslocamento de fase

Ajusta o deslocamento em X.

Deslocamento de valor

Ajusta o deslocamento em Y.

Envelope Modifier¶

Lets you reshape the curve. First, you define an envelope, which consists of two horizontal lines that more or less match the curve’s lower and upper bounds. Then, you add control points, where each point can push, squeeze, and stretch the envelope (and the curve along with it) at a certain frame.

Reference

The value which the envelope is centered around.

Mínimo/Máximo

The offset from the reference value to the envelope’s initial lower/upper bound.

Adds a control point at the current frame.

Point

The frame of the control point.

Mínimo/Máximo

The offset from the reference value to the envelope’s adjusted lower/upper bound at this frame.

Cycles Modifier¶

Makes the curve repeat itself.

Nota

The Cycles Modifier can only be the first modifier.

Before/After Mode
No Cycles

Do not repeat the curve before/after the original.

Repetir movimento

Repeats the curve, keeping the values of each copy the same.

Repetir com deslocamento

Repeats the curve, offsetting each copy vertically so that its first keyframe matches the previous last keyframe.

Repetir espelhando

Repeats the curve, flipping every other copy horizontally.

Contagem

The number of copies to create. A value of 0 means infinite.

Trivially Cyclic Curves¶

When the Cycle Mode for both ends is set to either Repeat Motion or Repeat with Offset, and no other options of the modifier are changed from their defaults, it defines a simple infinite cycle.

This special case receives some additional support from other areas of Blender:

• Automatic Bézier handle placement is aware of the cycle and adjusts to achieve a smooth transition.

• The Cycle-Aware Keying option can be enabled to take the cycle into account when inserting new keyframes.

Noise Modifier¶

Modifies the curve with a noise formula. This is useful for adding subtle or extreme randomness to animated movements, like camera shake.

Tipo de mescla
Substituir:

Adds noise in the range [-0.5, 0.5].

Adds noise in the range [0, 1].

Subtract:

Subtracts noise in the range [0, 1].

Multiplicar:

Multiplies by noise in the range [0, 1].

Scale

Changes the horizontal scale of the noise. Higher values make for less dense oscillation.

Strength

Changes the vertical scale of the noise.

Deslocamento

Desloca o ruído ao longo do tempo.

Fase

Ajusta a semente aleatória do ruído.

Adjusts how detailed the noise function is.

Limits Modifier¶

Limits the curve to specific time and value ranges.

Minimum, Maximum X

Removes the original curve data to the left of the minimum frame and to the right of the maximum, replacing it by Constant extrapolation.

Minimum, Maximum Y

Clamps the curve values, never letting them go below the minimum or above the maximum.

Stepped Interpolation Modifier¶

Gives the curve a stepped appearance by sampling it every N frames and making it hold its value after each sample. In a sense, this lowers the curve’s frame rate by letting it change its value less frequently, producing choppy movement as a result.

Tamanho dos passos

The number of frames to hold each step.

Deslocamento

The number of frames to offset the sample points.

Start Frame

The frame where to start applying the effect.

End Frame

The frame where to stop applying the effect.