Regiões¶
Todo Editor no Blender está dividido em Regiões. Regiões podem ter elementos estruturantes menores como tabs e painéis com botões, controles e widgets colocados dentro deles.
Região principal¶
Pelo menos uma região é sempre visível. É chamada de Região Principal e é a parte mais destacada do editor.
Cada editor tem uma finalidade específica, portanto a região principal e a disponibilidade de regiões adicionais são diferente entre os editores. Veja a documentação específica sobre cada um dos editores no capítulo sobre os editores.
Header¶
A header is a small horizontal strip, which sits either at the top or bottom of an area. All editors have a header acting as a container for menus and commonly used tools. Menus and buttons will change with the editor type and the selected object and mode.
Toolbar¶
The Toolbar (on the left side of the editor area) contains a set of interactive tools. T toggles the visibility of the Toolbar.
Tool Settings¶
A horizontal strip at the top or bottom of the editor (similar to the header) containing settings for the currently selected tool. Just like the header, it can be hidden and moved through its context menu.
Adjust Last Operation¶
Adjust Last Operation is a region that allows tweaking an operator after running it. For example, if you just added a cube, you can use this region to tweak its size.
Organização¶
Rolagem¶
A region can be scrolled vertically and/or horizontally by dragging it with the MMB. If the region has no zoom level, it can also be scrolled by using the Wheel while the mouse hovers over it.
Some regions, in particular animation timelines, have scrollbars with added control points to adjust the vertical or horizontal range of the region. These special scrollbars will have added widgets at the ends, as shown in the following image:
This can be used to stretch or compress the range to show more or less detail within the available screen space. Simply drag one of the dots to either increase or decrease the displayed range. You can also quickly adjust both the horizontal and vertical range by dragging in the editor with Ctrl-MMB.
Alterando o tamanho e ocultando¶
O redimensionamento de regiões funciona arrastando suas fronteiras, da mesma forma que Áreas.
To hide a region, resize it down to nothing. A hidden region leaves a little arrow sign. LMB on this icon to make the region reappear.
Scaling¶
The scale of certain regions (such as the Toolbar) can be changed by dragging inside them with Ctrl-MMB, or using NumpadPlus and NumpadMinus while hovering the mouse cursor over them. Press Home to reset the scale to the default.
Asset Shelf¶
Procurar¶
To search for assets, hover your mouse over the Asset Shelf, then press Ctrl-F and type a search query. This will filter the poses to match what you typed.
Tabs¶
Catalogs can be shown as individual tabs. Each tab will only show its content, and the content of its children. That makes it easy to filter down to a certain set of assets.
Display Options¶
It is possible to change the size of items on the shelf by using the size property.
By toggling on the «Names» checkbox, the asset names will be shown in the shelf. Alternatively it is also possible to hover over an item to show its name.
By default the shelf only has a height for one item row. To allow for more rows, drag it on the upper edge to increase its size.
Filter¶
- By Active Tool
Only show brushes applicable for the currently active tool in the asset shelf.
Nota
The value of this property is stored in the Preferencias, which may have to be saved manually if Auto-Save Preferences is disabled.