Rosquear#

The Screw modifier is similar to the Screw tool in the Toolbar, in that it takes a profile object, a mesh or a curve, to create a helix-like shape.

../../../_images/modeling_modifiers_generate_screw_align.png

Properly aligning the profile object is important.#

The profile should be properly aligned to the cardinal direction of the object rather than to the screw axis.

Opções#

../../../_images/modeling_modifiers_generate_screw_panel.png

The Screw modifier.#

Ângulo

Degrees for a single helix revolution.

Rosquear

Offsets the revolution along its axis.

Iterations

Número de revoluções.

Eixos

The axis along which the helix will be built.

Rosquear

The height of one helix iteration.

Eixo do objeto

The name of an object to define the axis direction.

Objeto para rosqueamento

Use the distance from the Axis Object to define the height of one helix iteration.

Steps Viewport

Number of steps used for a single revolution displayed in the 3D Viewport.

Render

As above, but used during render time. Increase to improve quality.

Fundir

Merge vertices that lie on the axis of rotation. Use this to close off end points with a triangle fan.

Merge Distance

Vertices under this distance to the axis are merged.

Stretch UVs

Stretch the UV coordinates from (0.0 to 1.0) when UVs are present.

Normais#

Smooth Shading

Resulta em faces com suavização de sombreamento ao invés de sombreamento achatado. O sombreamento suave/achatado da geometria de entrada não é preservado.

Calculate Order

Order of edges is calculated to avoid problems with normals and shading. Only needed for meshes, not curves.

Inverter

Inverte a direção das normais.