Blender 3.5 Manual Logo

Getting Started

  • Sobre o Blender
  • Instalando o Blender
  • Configurando o Blender
  • Sistema de ajuda

Seções

  • Interface do usuário
  • Editors
    • 3D Viewport
    • Image Editor
    • UV Editor
      • Introdução
      • Navegação
        • 2D Viewport
        • Gizmos
        • View Menu
      • Sobreposições
      • Sidebar
      • Selecting
      • Atração para elementos
    • Compositor
    • Texture Nodes
    • Geometry Node Editor
    • Shader Editor
    • Editor de sequências de vídeo
    • Editor de clipes de filme
    • Tabela de animação
    • Linha do tempo
    • Editor gráfico
    • Drivers Editor
    • Nonlinear Animation (animação não linear)
    • Editor de texto
    • Console Python
    • Editor de Informações
    • Outliner
    • Properties
    • File Browser
    • Asset Browser
    • Spreadsheet
    • Preferencias
  • Scenes & Objects
  • Modelagem
  • Sculpting & Painting
  • Lápis de cera
  • Animação e Rigging
  • Físicas
  • Renderização
  • Composição
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Complementos
  • Avançado
  • Resolução de problemas
  • Glossário

Participe

  • Contribute Documentation
Blender 3.5 Manual
  • Editors
  • UV Editor
  • Navegação

Navegação

The UV Editor has a 2D cursor. Its position can be changed by LMB clicking in the UV editor while the cursor tool is active. You can also manually adjust its position in the Sidebar region. The range by default is from 0.0 to 1.0 starting from the lower left corner. By enabling Pixel Coordinates, the coordinates match the pixels in your image with XY(0, 0) located in the lower left corner.

2D Viewport

Panning can be done by clicking the MMB and dragging.

Zooming can be done by scrolling Wheel up or down. Also, as in the 3D Viewport, you can use NumpadPlus or NumpadMinus to zoom.

Gizmos

Next to the Sidebar region at the top, there are gizmos that allow panning and zooming more comfortably when e.g. no mouse wheel is available.

View Menu

Also see Navegação in the Image editor.

Frame Selected NumpadPeriod

Change view so that all selected UV vertices are visible.

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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Última actualização em 01/31/2023.

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