Hooks

This menu works with the Modificador Hook, which «parents» a set of vertices to an external object. Transforming that object will then also transform those vertices.

The opposite operation – parenting an external object to a vertex – can be achieved using Make Vertex Parent.

Hook to New Object

Referência

Mode:

Edit Mode

Menu:

Vertex ‣ Hooks ‣ Hook to New Object

Atalho:

Ctrl-H

Creates an Empty at the average position of the selected vertices, then adds a Hook modifier that attaches the vertices to this Empty.

If no vertices are selected, the active Vertex Group is used instead.

Hook to Selected Object

Referência

Mode:

Edit Mode

Menu:

Vertex ‣ Hooks ‣ Hook to Selected Object

Atalho:

Ctrl-H

Adds a Hook modifier that attaches the selected vertices to the selected object (that is not the currently active mesh). If no vertices are selected, the active Vertex Group is used instead.

To select another object while in Edit Mode, either click it in the Outliner or click it with Ctrl-LMB in the 3D Viewport.

Hook to Selected Object Bone

Referência

Mode:

Edit Mode

Menu:

Vertex ‣ Hooks ‣ Hook to Selected Object Bone

Atalho:

Ctrl-H

Adds a Hook modifier that attaches the selected vertices to the selected bone. If no vertices are selected, the active Vertex Group is used instead.

To select the bone of another object while in Edit Mode, click it with Ctrl-LMB in the 3D Viewport.

Dica

Attaching vertices to a bone is more commonly done using the Armação.

Assign to Hook

Referência

Mode:

Edit Mode

Menu:

Vertex ‣ Hooks ‣ Assign to Hook

Atalho:

Ctrl-H

Adds the selected vertices to an existing Hook modifier (as chosen from the menu) and removes the unselected vertices from it.

Vertices can be assigned to multiple hooks at the same time.

Remove Hook

Referência

Mode:

Edit Mode

Menu:

Vertex ‣ Hooks ‣ Remove Hook

Atalho:

Ctrl-H

Removes a Hook modifier (as chosen from the menu) from the mesh.

Select Hook

Referência

Mode:

Edit Mode

Menu:

Vertex ‣ Hooks ‣ Select Hook

Atalho:

Ctrl-H

Selects the vertices that are assigned to a particular Hook modifier (as chosen from the menu).

Reset Hook

Referência

Mode:

Edit Mode

Menu:

Vertex ‣ Hooks ‣ Reset Hook

Atalho:

Ctrl-H

Each Hook modifier stores a rest transformation for the «parent» object where the hooked vertices stay in their original place. Clicking Reset Hook updates this rest transformation to the parent object’s current transformation (meaning the vertices will return to their original location).

Recenter Hook

Referência

Mode:

Edit Mode

Menu:

Vertex ‣ Hooks ‣ Recenter Hook

Atalho:

Ctrl-H

Sets the center of a particular Hook modifier (as chosen from the menu) to the position of the Cursor 3D. This is the centerpoint for calculating the Falloff distance of the modifier.

The center is shown in the 3D Viewport as a black dot, and is connected to the «parent» object with a dashed black line.