Edge Data¶
The operators below change edge properties which in turn influence certain tools or modifiers. To quickly access an operator that doesn’t have its own shortcut, press Ctrl-E to open the menu as a popover at the mouse cursor.
Edge Bevel Weight¶
Referência
- Mode:
Edit Mode
- Menu:
Interactively changes the Bevel Weight of the selected edges. After clicking the menu item, move the mouse to change the weight or type a (positive or negative) number to add to the existing weight. (The value is shown at the top of the 3D Viewport.) Then press LMB or Return to confirm, or RMB or Esc to cancel.
The Bevel Weight can also be seen and changed in the Sidebar.
Edge Crease¶
Referência
- Mode:
Edit Mode
- Menu:
- Atalho:
Shift-E
Interactively changes the Crease amount of the selected edges. After clicking the menu item or pressing the shortcut, move the mouse to change the value or type a (positive or negative) number to add to the existing value. (The value is shown at the top of the 3D Viewport.) Then press LMB or Return to confirm, or RMB or Esc to cancel.
The Crease value can also be seen and changed in the Sidebar.
Mark/Clear Seam¶
Referência
- Mode:
Edit Mode
- Menu:
Mark or unmark the selected edges as being UV Seams.
Mark/Clear Sharp¶
Referência
- Mode:
Edit Mode
- Menu:
Mark or unmark the selected edges as being Sharp. This property is used for the following:
Making edges appear sharp, and faces appear flat, in meshes that are otherwise smoothly shaded. Specifically, this is done by changing the normals of vertices that are connected to at least two Sharp edges.
Indicating which edges should be affected by the Edge Split Modifier.
Indicating which edges should not be affected by the Smooth By Angle Modifier and the Weighted Normal Modifier.
Exporting smoothing groups to external file formats (e.g. FBX, OBJ).
Internally, the Sharp state is stored in the sharp_edge attribute.
Veja também
Set Sharpness by Angle¶
Referência
- Mode:
Edit Mode
- Menu:
Sets the sharp edge attribute based on the angle between neighboring faces.
- Ângulo
Maximum angle between face normals that will be considered as smooth.
- Extend
Add new sharp edges without clearing existing sharp edges.
Mark/Clear Freestyle Edge¶
Referência
- Mode:
Edit Mode
- Menu:
Marks or unmarks the selected edges as requiring Freestyle lines. See Marcações de arestas.