Translucent BSDF¶
The Translucent BSDF is used to add Lambertian diffuse transmission.
Inputs¶
- Color
Color of the surface, or physically speaking, the probability that light is transmitted for each wavelength.
- Normal
Normal used for shading; if nothing is connected the default shading normal is used.
Propriedades¶
Este nó não possui propriedades.
Saídas¶
- BSDF
Standard shader output.