Properties

Superfície

../../_images/grease-pencil_materials_properties_panel.png

Shader panel with only Stroke component activated.

Stroke

When enabled, the shader use the stroke component. The Stroke component controls how to render the edit lines.

Line Type

Defines how to display or distribute the output material over the stroke.

Linha

Connects every points in the strokes showing a continuous line.

Dots

Use a disk shape at each point in the stroke. The dots are not connected.

Squares

Use a square shape at each point in the stroke. The squares are not connected.

Style

The type of the material.

Solid

Use a solid color.

Base Color

The base color of the stroke.

Texture

Use an image texture.

Base Color

The base color of the stroke.

Imagem

The image data-block used as an image source.

Mesclar

Texture and Base Color mixing amount.

UV Factor

The image size along the stroke.

Holdout

Removes the color from strokes underneath the current by using it as a mask.

Alignment

Defines how to align the Dots and Squares along the drawing path and with the object’s rotation.

Caminho

Aligns to the drawing path and the object’s rotation.

Objeto

Aligns to the object’s rotation; ignoring the drawing path.

Fixo

Aligns to the screen space; ignoring the drawing path and the object’s rotation.

Rotação

Rotates the points of Dot and Square strokes.

Nota

The Rotation option is limited to a range of -90 to 90 degrees.

Self Overlap

Disables stencil and overlap self-intersections with alpha materials.

Samples of different material strokes mode types and styles.
../../_images/grease-pencil_materials_properties_stroke-solid-line.png

Mode Type: Line, Style: Solid.

../../_images/grease-pencil_materials_properties_stroke-texture-line.png

Mode Type: Line, Style: Texture.

../../_images/grease-pencil_materials_properties_stroke-solid-dot.png

Mode Type: Dot, Style: Solid.

../../_images/grease-pencil_materials_properties_stroke-texture-dot.png

Mode Type: Dot, Style: Texture.

Preencher

When enabled, the shader use the fill component. The Fill component control how to render the filled areas determined by closed edit lines.

Style

The type of material.

Solid

Use solid color.

Base Color

The base color of the fill.

Gradiente

Use a color gradient.

Gradient Type
Linear

Mix the colors along a single axis.

Radial

Mix the colors radiating from a center point.

Base Color

The primary color.

Secondary Color

The secondary color.

Mesclar

Base Color and Secondary Color mixing amount.

Flip Colors

Flips the gradient, inverting the Base Color and Secondary Color.

Localização

Shifts the gradient position.

X, Y

Rotação

Rotates the gradient.

Scale

Scales the gradient.

X, Y

Texture

Use an image texture.

Base Color

The base color of the fill.

Imagem

The image data-block used as an image source.

Mesclar

Texture and Base Color mixing amount.

Localização

Shifts the image position.

X, Y

Rotação

Rotates the image.

Scale

Scales the image.

X, Y

Clip Image

When enabled, show one image instance only (do not repeat).

Holdout

Removes the color from strokes underneath the current by using it as a mask.

Samples of different material fill styles.
../../_images/grease-pencil_materials_properties_fill-solid.png

Style: Solid.

../../_images/grease-pencil_materials_properties_fill-gradient.png

Style: Gradient (Linear).

../../_images/grease-pencil_materials_properties_fill-gradient-radial.png

Style: Gradient (Radial).

../../_images/grease-pencil_materials_properties_fill-texture.png

Style: Texture.

Settings

Índice de passo

This index can be used with some modifiers to restrict changes to only a certain material. See Modifiers for more information.