Intersect (Knife)

Referência

Mode:

Edit Mode

Menu:

Face ‣ Intersect (Knife)

Creates new edges along the lines where faces intersect.

../../../../_images/modeling_meshes_editing_face_intersect-knife_before.png

Before intersect.

../../../../_images/modeling_meshes_editing_face_intersect-knife_after.png

After intersect.

Veja também

Intersect (Boolean) in Union mode doesn’t just create intersection edges, but also removes faces that end up enclosed in a volume.

Opções

Fonte
Self Intersect

Intersect selected faces with other selected faces.

Selected/Unselected

Intersect selected faces with unselected faces.

Separate Mode

Whether to disconnect faces from each other after edge creation.

Todos:

Disconnect all faces at each intersection edge.

Cortar:

If Source is set to Selected/Unselected, only disconnect the selected faces from the unselected ones. Otherwise, this option does the same as All.

Fundir:

Connect all faces at each intersection edge.

../../../../_images/modeling_meshes_editing_face_intersect-knife_separate-all.png

Separate All: the cylinder and the plane stay separate and are each split in two.

../../../../_images/modeling_meshes_editing_face_intersect-knife_separate-cut.png

Separate Cut: the cylinder and the plane stay separate.

../../../../_images/modeling_meshes_editing_face_intersect-knife_separate-merge.png

Merge: the cylinder and the plane are connected to each other.

Solucionador

Algorithm used to calculate the intersections.

Float

Uses a simple solver which offers good performance but lacks support for overlapping geometry.

Merge Threshold

Tolerance for close faces to be considered touching. It may be useful to increase this when some intersections aren’t detected that should be and when extra geometry is being created because edges aren’t detected as overlapping.

Aviso

A threshold approaching the size of faces may cause very slow calculation. In general, keep this value small.

Exact

Uses a complex solver which offers the best results and has full support for overlapping geometry, but is much slower.