Cone Node¶

O nó Cone gera uma malha de cone que é truncada opcionalmente.

Inputs¶

Vértices

Número de pontos no topo e base do círculo. Nenhuma geometria é gerada se o número é menor que três.

Side Segments

Number of edges running vertically along the side of the cone. No geometry is generated if the number is below one.

Fill Segments

Number of concentric rings used to fill the round faces at the top and bottom. No geometry is generated if the number is below one.

Distância do eixo Z dos vértices do círculo superior. Se zero, os vértices no círculo são fundidos em um.

Mesmo que Radius Top mas para o cículo da base.

Nota

If the top and bottom radii are zero, this node will output a single line.

Properties¶

Fill Type

Como os círculos do topo e da base são preenchidos com faces quando seus raios são maiores que zero.

None:

Não preenche os círculos.

N-Gon:

Fill the innermost segment of the circles with a single face.

Triangles:

Fill the innermost segment of the circles with triangles connected to a new vertex on the Z axis.

Saídas¶

Mesh

Top

A boolean attribute field with a selection of the faces on the top of the cone. If the Fill Type property is set to none, then this will be a selection of the top edges instead. If Radius Top is zero, this will be a selection of the top vertex.

Side

A boolean attribute field with a selection of the faces on the side of the cone.

Bottom

A boolean attribute field with a selection of the faces on the bottom of the cone. If the Fill Type property is set to none, then this will be a selection of the bottom edges instead. If Radius Bottom is zero, this will be a selection of the bottom vertex.

Mapa UV

A 2D vector representing the default X/Y coordinates of the UV Map for the primitive’s shape. This can be connected to the Store Named Attribute Node, to be used once the Geometry Nodes Modifier get applied. The UV map must be stored on the face corner in order to be accessed.