Cone Node

Cone node.

Generates a cone mesh that is optionally truncated.

Inputs

Vértices

Number of vertices in the top and/or bottom circle of the cone. No geometry is generated if the number is below three.

Side Segments

Number of vertically stacked face loops that make up the cone’s sides. Increasing this will add horizontal cuts. No geometry is generated if the number is below one.

Fill Segments

Number of concentric rings in the top and/or bottom. No geometry is generated if the number is below one.

Radius Top

The radius of the cone’s top circle. If this is zero, the circle is reduced to a single vertex.

Radius Bottom

Mesmo que Radius Top mas para o cículo da base.

Profundidade

Altura do cone gerado.

Nota

If the top and bottom radii are both zero, this node will output a single line.

Propriedades

Fill Type

Como os círculos do topo e da base são preenchidos com faces quando seus raios são maiores que zero.

Nenhum:

Não preenche os círculos.

N-Gon:

Fill the innermost circles with a single face.

Triangles:

Fill the innermost circles with triangles connected to a vertex in the center.

Saídas

Mesh

Saída padrão de geometria.

Top

A boolean field with a selection of the faces on the top of the cone. If the Fill Type is set to None, this will be a selection of the top edges instead. If Radius Top is zero, this will be a selection of the top vertex.

Side

A boolean field with a selection of the faces on the side of the cone.

Bottom

A boolean field with a selection of the faces on the bottom of the cone. If the Fill Type is set to None, this will be a selection of the bottom edges instead. If Radius Bottom is zero, this will be a selection of the bottom vertex.

Mapa UV

The default UV coordinate of each face corner. This can be connected to the Store Named Attribute Node for populating a UV Map.