Editing Nodes

Transformar

Referência

Menu:

Node ‣ Move, Rotate, Resize

Atalho:

G, R, S

You can move the selected node(s) by clicking and dragging any empty part of them. Alternatively, press G, move the mouse, and click LMB to confirm.

Dragging a node on top of an existing link will intelligently insert the selected node into the link path. This generally uses the first socket that matches the link type. The automatic node attachment feature can be toggled with Alt. When a node is automatically attached, the surrounding nodes will be offset to the right or left depending on the T toggle; see Auto-Offset for more information.

While dragging nodes, you can press F to toggle their parent Frame:

  • If the nodes are inside a frame, they will be detached from it.

  • If the nodes are not inside a frame and there is a frame under the cursor, they will be attached to that frame.

In general, it is recommended to arrange your nodes so that data flows from left to right, top to bottom.

The width of a node can be adjusted by dragging its left or right border. When multiple nodes are selected, resizing one node affects all selected nodes.

Rotating (R) and scaling (S) only apply when multiple nodes are selected, and only affect their positions.

Conectando soquetes

LMB-click on a socket and drag. «Connect to Output» will see a line coming out of it; this is called a link. Keep dragging and connect the link to an input socket of another node, then release the LMB.

While multiple links can route out of an output socket, typically a single link can be attached to an input socket, that is unless the input is a multi-socket input with looks like a pill shaped socket.

To swap multiple links of a similar type, press and hold Alt while moving a link. This feature also works when adding a new link into a pre-existing socket.

To reposition the outgoing links of a node, rather than adding a new one, hold Ctrl while dragging from an output socket. This works for single as well as for multiple outgoing links.

Nodes that have no connections can be inserted on a link by just moving the node over the link and release when the link is highlighted.

Desconectando soquetes

Interativamente

Drag the link away from its input socket and let it go, keeping it unconnected.

Cut/Copy/Paste

Referência

Menu:

Node ‣ Cut, Node ‣ Copy, Node ‣ Paste

Atalho:

Ctrl-C, Ctrl-V

These operators allow transferring nodes within a node tree, between different node trees, or even between Blender instances.

Cortar

Removes the selected nodes and places them on the clipboard. When possible, links are automatically reconnected to preserve the node flow.

Copiar Ctrl-C

Copies the selected nodes to the clipboard, including the connections between them.

Colar Ctrl-V

Inserts the nodes from the clipboard into the node tree.

Nota

Pasted nodes are placed at the same coordinates as when they were copied. The same considerations as duplicating nodes apply.

Dica

Nodes can be copied and pasted between Blender instances. This also works across different node editors, provided the node types are supported by the destination editor.

Duplicar

Referência

Menu:

Node ‣ Duplicate

Atalho:

Shift-D

Select one or more nodes, activate the menu item or press the key combination, then move the mouse to a new location and click LMB (or press Return) to place the duplicated node(s).

Nota

When you duplicate a node, the new node will be positioned exactly on top of the node that was duplicated. If you leave it there (and it is quite easy to do so), you can not easily tell that there are two nodes there! When in doubt, select a node and move it slightly to see if something is hidden underneath.

Duplicate Linked

Referência

Menu:

Node ‣ Duplicate Linked

Atalho:

Alt-D

Duplicate selected nodes, but not their node trees (in the case of group nodes), and move them.

Apagar

Referência

Menu:

Node ‣ Delete

Atalho:

X, Delete

Apaga o(s) nó(s) selecionado(s).

Delete with Reconnect

Referência

Menu:

Node ‣ Delete

Atalho:

Ctrl-Delete

Deletes the selected node(s), then creates new links connecting their former input nodes to their former output nodes.

Swap

Referência

Menu:

Node ‣ Swap

Atalho:

Atalho: Shift-S

The Swap operator replaces the selected node with another node type chosen from the menu.

All existing links are automatically reconnected where possible, matching input and output sockets by name and type. If a connection cannot be matched, it is left unconnected.

Mostrar ou ocultar

Mudo

Referência

Menu:

Node ‣ Show/Hide ‣ Mute

Atalho:

Atalho: Tecl. Num. Barra á dir.

Muting a node removes its contribution to the node tree, and makes all links pass through it without change. Links will appear red as an indicator of passing through the muted node.

Dica

Individual node links can be muted with Mute Links.

Node Preview

Referência

Menu:

Node ‣ Show/Hide ‣ Node Preview

Atalho:

Shift-H

Shows/Hides a preview region on the node that displays the frame after that node’s operation has been applied. This can also be toggled by clicking the material ball icon in the node header.

Nota

This operator are only available in the Compositor.

Node Options

Referência

Menu:

Node ‣ Show/Hide ‣ Node Options

Shows/Hides all node properties.

Unconnected Sockets

Referência

Menu:

Node ‣ Show/Hide ‣ Unconnected Sockets

Atalho:

Ctrl-H

Collapses/Expands any input or output sockets that have no other nodes connected to them.

Recolher

Referência

Menu:

Node ‣ Show/Hide ‣ Unconnected Sockets

Atalho:

H

Collapses the node so only the node header is visible. This can also be toggled by clicking the triangle on the left of the node header.

Encolher e ocultar os conectores não usados

Referência

Menu:

Node ‣ Show/Hide ‣ Unconnected Sockets

Atalho:

H

Applies both the Unconnected Sockets and Recolher operations.

Read View Layers

Referência

Menu:

Node ‣ Read View Layers

Atalho:

Ctrl-R

Reads all the current scene’s render layers from cache, as needed. This can be used to save RAM while rendering because the render layers do not have to be saved in RAM. And also for recovering some information from a failed render. For this to work, Cache Result must be enabled.

Nota

This operator are only available in the Compositor.

Connect to Output

Referência

Atalho:

Shift-Alt-LMB

Connect the output of the selected node to the final output of the node tree (Material Output or World Output in Shader, the final Group Output in Geometry Nodes and Compositor, Output in Texture Nodes), or, if the node is inside a group, to the Group Output.