Camadas de renderização

O painel do nó tipo "Camadas de renderização".

Read render layers and passes from a scene into the compositing node graph.

Inputs

Este nó não possui conectores de entrada.

Propriedades

Cena

Select the scene within your blend-file. The scene information taken is the raw footage (pre-compositing and pre-sequencing).

Dica

To use composited footage from another scene, it has to be rendered into a multi-layer frameset (e.g. OpenEXR) as an intermediate file store and then imported with Image input node again.

Camadas de renderização

A list of available Render Layers. The render button is a shorthand to re-render the active scene.

Saídas

Imagem

Rendered image.

Alfa

O canal alfa.

Render Passes Sockets

Depending on the Render passes that are enabled, other sockets are available. See render passes.

Nota

In the viewport compositor, Render Passes are only supported in EEVEE. For other engines, the passes return a zero value, a zero vector, or a transparent color depending on their type.