Blender 3.6 Manual Logo

Getting Started

  • Sobre o Blender
  • Instalando o Blender
  • Configurando o Blender
  • Sistema de ajuda

Seções

  • Interface do usuário
  • Editors
  • Scenes & Objects
  • Modelagem
  • Sculpting & Painting
    • Introdução
    • Brush
    • Selection & Visibility
    • Navegação
    • Modos
  • Lápis de cera
  • Animação e Rigging
  • Físicas
  • Renderização
  • Composição
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Complementos
  • Avançado
  • Resolução de problemas
  • Glossário

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Blender 3.6 Manual
  • Sculpting & Painting
  • Navegação

Navegação

There are different preferences for navigating the 3D Viewport in Blender. For painting and sculpting specific workflows it is recommended to use any of the following methods.

Center View to Mouse Alt MMB

Center the View on the surface directly under the mouse position. This way the rotation point of the viewport can be manually changed to any point you wish to orbit around.

Centralizar no último traço Tecl. Num. Ponto

Centraliza a Visualização na posição média do último traço.

Various preferences can also make navigation more convenient. These can be found in the «Navigation» tab of the preferences.

Orbit Method = Trackball

Tumble the view based on the mouse position in your 3D Viewport while rotating. This makes it very easy to tilt the viewport freely, instead of having the Z axis of the viewport locked.

Auto Depth & Zoom to Mouse Position

Use the mouse position to zoom towards and rotate around the surface that is pointed at. This can be an alternative to the repeated manual use of the Center View to Mouse operator.

The disadvantage is that this navigation preference can lead to accidental navigation around backfacing geometry or very distant geometry.

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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Última actualização em 03/23/2023.

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