Imagem¶
The Image node injects any image format that is supported by Blender.
Inputs¶
Este nó não possui conectores de entrada.
Propriedades¶
- Imagem
Selection of different types of media. For controls see Menu de blocos de dados. For the options see Configurações de imagem.
- Fonte
Type of image (Single Image, Movie…). See Configurações de imagem.
- Quadros
How many frames of the Movie-type image (video) to play. Past this point, the video will be paused (unless Cyclic is enabled).
If you want to play the whole video, you can click Match Movie Length in the Image Editor’s Sidebar, then copy the Frames from there to the node.
- Fotograma Inicial
Scene frame at which the video should start playing.
- Deslocamento
Number of frames to offset the video to an earlier point in time. (Put differently: how many frames at the start of the video to skip.)
Dica
Blender plays video textures at the scene frame rate, not their original frame rate, meaning they’ll be faster or slower than intended if these frame rates don’t match up. You can put a Driver on the Offset to work around this. Simply type the following into the field, replacing StartFrame, VideoFrameRate and SceneFrameRate by their respective numbers:
#(frame - StartFrame) * (VideoFrameRate - SceneFrameRate) / SceneFrameRate
- Cíclico(a)
Start over after the last frame to create a continuous loop.
- Auto-Refresh
Update the video texture in the 3D Viewport when moving through the timeline.
- Color Space
The Color Space the image file was saved in. See Image Settings for details.
- Alfa
How the image uses its Alpha Channel. See Image Settings for details.
Saídas¶
Os primeiros dois conectores são o mínimo disponível.
- Imagem
Standard color output.
- Alfa
O valor de alfa em separado.
Nota
Multi-Layer Format
When a multi-layer file format, like EXR, is loaded,
each layer is made available as a socket.