Desfocagem bilateral¶

The Bilateral Blur node performs a high-quality adaptive blur, blurring the image while retaining sharp edges.
It can be used for various purposes like: smoothing noisy render passes to avoid longer computation times in example ray-traced ambient occlusion, blurry refractions/reflections, soft shadows, or to make non-photorealistic compositing effects.
Inputs¶
- Imagem
Standard color input. If only the image input is connected, the node blurs the image depending on the edges present in the source image.
- Determinador
If connected, it serves as the source for defining edges/borders for the blur in the image. This has great advantage in case the source image is too noisy, but normals in combination with Z-buffer can still define exact borders/edges of objects.
- Tamanho
The size of the blur in pixels.
- Ajuste
Pixels are considered in the blur area if the average difference between their determinator and the determinator of the center pixel is less than this threshold.
Propriedades¶
Este nó não possui propriedades.
Saídas¶
- Imagem
Standard color output.
Exemplo¶

Bilateral smoothed Ambient Occlusion. blend-file example¶