Move, Rotate, Scale¶
Referência
- Mode:
Edit Mode
- Tool:
- Menu:
- Atalho:
G, R, S
Move G, rotate R, or scale S the selected vertices, edges, or faces. This can also be done using the transform gizmos.
These transformations are affected by Edição proporcional.
Pressing G twice will instead activate Vertex Slide or Edge Slide depending on the selection.
Painel Transformações¶
Referência
- Mode:
Edit Mode
- Panel:
This panel shows the properties of the selected vertex or edge. If more than one item is selected, it shows the average of their properties instead.
- X/Y/Z
The coordinates of the selected vertex. (When multiple vertices are selected, the label says «Median,» even though technically speaking the panel does not show the geometric median but the geometric center.)
- Espaço
Whether to show the coordinates in Local Space or Global Space.
Vertex Data¶
- Bevel Weight
Typically used with the Chanfro (with Affect set to Vertices). By default, this modifier applies the same bevel amount to all vertices, but if its Limit Method is set to Weight, the Bevel Weight of each vertex serves as a multiplier. This makes it possible to apply a smaller bevel, or no bevel at all, to specific vertices.
Internally, the Bevel Weight is stored as an attribute called
bevel_weight_vert. This means it can also be read by the Named Attribute Node in geometry nodes.
- Crease
A higher Crease value makes the corner at the vertex appear sharper when using the Subdivision Surface Modifier.
Internally, the Crease value is stored as an attribute called
crease_vert.- Radius X/Y
The radii for the Cobertura. Only shown if the mesh has this modifier.
Edge Data¶
When an edge is selected, the following options are available:
- Bevel Weight
Typically used with the Chanfro (with Affect set to Edges). See the vertex Bevel Weight above.
Internally, this property is stored as an attribute called
bevel_weight_edge. It can also be set using the Edge Bevel Weight operator.
- Crease
A higher Crease value makes the corner at the edge appear sharper when using the Subdivision Surface Modifier.
Internally, this property is stored as an attribute called
crease_edge. It can also be set using the Edge Crease operator.