Subdivide Edge-Ring

Referência

Mode:

Edit Mode

Panel:

Edge ‣ Subdivide Edge-Ring

Subdivides an edge ring with optional interpolation.

Nota

In Blender terminology, an edge ring is any series of edges that lie on a row of connected faces and are perpendicular to the direction of that row. The row could form a closed loop, but this doesn’t have to be the case: it could also just be a «ribbon» instead of a «ring.»

See also Select Edge Rings.

Opções

Number of Cuts

The number of edge loops to create along the edge ring.

Interpolation

How to place the new edge loops.

Linear

Place the new edge loops in a straight line.

Blend Path

Place the new edge loops along a Bézier spline, disregarding the surrounding surface.

Blend Surface

Place the new edge loop vertices along Bézier splines, taking into account the normals of the surrounding surface.

../../../../_images/modeling_meshes_editing_edge_subdivide-edge-ring_interpolation-before.png

Before subdividing

../../../../_images/modeling_meshes_editing_edge_subdivide-edge-ring_interpolation-linear.png

Linear

../../../../_images/modeling_meshes_editing_edge_subdivide-edge-ring_interpolation-blend-path.png

Blend Path

../../../../_images/modeling_meshes_editing_edge_subdivide-edge-ring_interpolation-blend-surface.png

Blend Surface

Smoothness

Smoothness factor for the Blend Path and Blend Surface interpolations. A value of 1 uses full Bézier splines, while a value of 0 is essentially the same as using Linear.

Profile Factor

Strength factor for the Profile Shape. A negative value will shrink the edge ring in the middle, while a positive value will inflate it.

Profile Shape

How to vary the thickness of the edge ring between its center and its ends. See the Proportional Editing page for a description of each option.