Performance¶
Referência
- Panel:
- Normais de alta qualidade
Uses higher precision normals and tangents which can improve visual quality for dense meshes with high frequency textures at the cost of memory.
Memory¶
- Shadow Pool
A bigger pool size allows for more shadows in the scene but might not fit into GPU memory and decreases performance. Increasing the size might fix the Shadow buffer full error.
Veja também
- Light Probes Volume Pool
A bigger pool size allows for more irradiance grids in the scene but might not fit into GPU memory and decreases performance.
Porta de visão¶
- Pixel Size
Option to control the resolution for viewport rendering. Allows you to speed up viewport rendering, which is especially useful for displays with high DPI.
Compositor¶
- Device
The device used for compositing.
- CPU:
Use the CPU for compositing.
- GPU:
Use the GPU for compositing.
- Precisão
The precision of compositor intermediate result.
- Automático:
Use full precision for final renders, half precision otherwise.
- Completo:
Use full precision for final renders and viewport.
Denoise Nodes¶
- Preview Quality
The quality used by Denoise nodes during viewport and interactive compositing of a render if their quality is set to Follow Scene.
- Alto(a):
Produces the highest quality output at the cost of long processing times.
- Balanced:
Balanced between performance and quality, typically processing in half the time as High, while retaining most of the quality.
- Rápida:
Produces an output quickly at a noticeable cost of quality.
- Final Quality
The quality used by Denoise nodes during the final render if their quality is set to Follow Scene.
- Alto(a):
Produces the highest quality output at the cost of long processing times.
- Balanced:
Balanced between performance and quality, typically processing in half the time as High, while retaining most of the quality.
- Rápida:
Produces an output quickly at a noticeable cost of quality.