Blender 2.93 Manual
Iniciando
Interface do usuário
Editors
Scenes & Objects
Modelagem
Sculpting & Painting
Grease Pencil
Animação e Rigging
Físicas
Rendering
Introdução
Eevee
Cycles
Workbench
Cameras
Lights
Materials
Shader Nodes
Introdução
Input
Ambient Occlusion
Attribute Node
Bevel Node
Camera Data Node
Fresnel Node
Geometry Node
Hair Info Node
Layer Weight Node
Light Path Node
Object Info Node
Particle Info Node
RGB Node
Tangent Node
Texture Coordinate Node
UV Map Node
Value Node
Vertex Color Node
Volume Info Node
Wireframe Node
Output
Shader
Texture
Color
Vector
Converter
Group
Linguagem de sombreamento aberto
Gerenciamento de cores
Freestyle
Layers & Passes
Saída de renderização
Composição
Motion Tracking & Masking
Video Editing
Files & Data System
Add-ons
Avançado
Resolução de problemas
Glossário
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Blender 2.93 Manual
»
Rendering
»
Shader Nodes
»
Input
Input
¶
Ambient Occlusion
Attribute Node
Bevel Node
Camera Data Node
Fresnel Node
Geometry Node
Hair Info Node
Layer Weight Node
Light Path Node
Object Info Node
Particle Info Node
RGB Node
Tangent Node
Texture Coordinate Node
UV Map Node
Value Node
Vertex Color Node
Volume Info Node
Wireframe Node
2.93
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