Rigid Body World



Scene ‣ Rigid Body World

The Rigid Body World is a group of rigid body objects, which holds settings that apply to all rigid bodies in this simulation.

When you add rigid body physics to an object, primary there is created a group of objects with default «RigidBodyWorld» name. Rigid body objects automatically are added to this group when you add rigid body physics for them. You can create several Rigid Body World Collections and allocate the rigid body objects with the Collections panel.

Rigid body objects and constraints are only taken into account by the simulation if they are in the collection specified in the Collection field of the Rigid Body World panel in the Scene tab.


Rigid Body World

Enable/disable evaluation of the rigid body simulation based on the rigid body objects participating in the specified group of Rigid Body World.

Remover ambiente para corpos rígidos

Remove rigid body simulation from the current scene.

Collection (coleção)

Containing rigid body objects participating in this simulation.


Containing rigid body object constraints participating in the simulation.

Simulation quality and timing settings:


Can be used to speed up/slow down the simulation.

Dividir impulso

Enable/disable reducing extra velocity that can build up when objects collide (lowers the simulation stability a little so use only when necessary). Limits the force with which objects are separated on collision, generally produces nicer results, but makes the simulation less stable (especially when stacking many objects).

Steps per Second

Number of simulation steps made per second (higher values are more accurate but slower). This only influences the accuracy and not the speed of the simulation.

Interações do solucionador

Amount of constraint solver iterations made per simulation step (higher values are more accurate but slower). Increasing this makes constraints and object stacking more stable.

Corpo rígido - Cache



Scene ‣ Rigid Body World ‣ Cache

The Cache subpanel specifies the frame range in which the simulation is active. Can be used to bake the simulation.

Início e final

O primeiro e o último quadro da simulação.

Gerar e gravar

Calcula a simulação e protege o cache. Você deverá estar no Modo de edição para que seja possível gerar e gravar.

Liberar geração e gravação

Ativo após a geração e gravação da simulação. Limpa o cache de geração e gravação.

Calcular para quadro

Gera e grava as físicas até o quadro atual

Cache atual para gerar e gravar

Gera e grava a partir do cache.

Gerar e gravar todas as dinâmicas

Gera e grava todas as físicas.

Free All Bakes

Libera todos os caches gerados e gravados de todos os objetos na cena atual.

Update All to Frame

Atualiza o cache até o quadro atual

Caso você não tenha salvo o arquivo Blender, o cache será criado na memória, portanto, salve seu arquivo primeiro ou o cache poderá ser perdido.

Rigid Body Field Weights



Scene ‣ Rigid Body World ‣ Field Weights

As other physics dynamics systems, rigid body simulation are also influenced by external force effectors.