Cylinder Node¶
The Cylinder node generates a cylinder mesh. It is similar to the Cone node but always uses the same radius for the circles at the top and bottom.
Inputs¶
- Vértices
Number of vertices on the circle at the top and bottom. No geometry is generated if the number is below three.
- Side Segments
Number of edges running vertically along the side of the cone. No geometry is generated if the number is below one.
- Fill Segments
Number of concentric rings used to fill the round faces at the top and bottom. No geometry is generated if the number is below one.
- Raio
Distância dos vértices a partir do eixo Z. Se for zero, produz uma única linha.
- Profundidade
Altura do cilindro.
Propriedades¶
- Fill Type
Como os círculos do topo e da base são preenchidos com faces quando seus raios são maiores que zero.
- Nenhum:
Não preenche os círculos.
- N-Gon:
Fill the innermost segment of the circles with a single face.
- Triangles:
Fill the innermost segment of the circles with triangles connected to a new vertex on the Z axis.
Saídas¶
- Mesh
Saída padrão de geometria.
- Top
A boolean attribute field with a selection of the faces on the top of the cylinder. If the Fill Type property is None, then this will be a selection of the top edges instead. If the Radius is zero, this will be a selection of the top point.
- Side
A boolean attribute field with a selection of the faces on the side of the cylinder.
- Bottom
This is the same as the Top selection output, but on the bottom side of the geometry instead.
- Mapa UV
A 2D vector representing the default X/Y coordinates of the UV Map for the primitive’s shape. This can be connected to the Store Named Attribute Node, to be used once the Geometry Nodes Modifier get applied. The UV map must be stored on the face corner in order to be accessed.