Blender 3.5 Manual Logo

Getting Started

  • Sobre o Blender
  • Instalando o Blender
  • Configurando o Blender
  • Sistema de ajuda

Seções

  • Interface do usuário
  • Editors
    • 3D Viewport
      • Introdução
      • Tela inicial
      • Object Modes
      • Navegação
      • Cursor 3D
      • Selecting
      • Controles
      • Display
      • Toolbar
      • Sidebar
        • Item
        • Tool
        • View
          • View Panel
            • View Lock
          • Cursor 3D
          • Collections
          • Annotations
      • Viewport Render
    • Image Editor
    • UV Editor
    • Compositor
    • Texture Nodes
    • Geometry Node Editor
    • Shader Editor
    • Editor de sequências de vídeo
    • Editor de clipes de filme
    • Tabela de animação
    • Linha do tempo
    • Editor gráfico
    • Drivers Editor
    • Nonlinear Animation (animação não linear)
    • Editor de texto
    • Console Python
    • Editor de Informações
    • Outliner
    • Properties
    • File Browser
    • Asset Browser
    • Spreadsheet
    • Preferencias
  • Scenes & Objects
  • Modelagem
  • Sculpting & Painting
  • Lápis de cera
  • Animação e Rigging
  • Físicas
  • Renderização
  • Composição
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Complementos
  • Avançado
  • Resolução de problemas
  • Glossário

Participe

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Blender 3.5 Manual
  • Editors
  • 3D Viewport
  • Sidebar

Sidebar

Item

Shows Transform settings of the active object.

Tool

Shows settings of the active tool and Workspace.

View

View Panel

The View panel lets you change other settings regarding the 3D Viewport.

Focal Length (comprimento focal)

Control the focal length of the 3D Viewport camera.

Clip Start/End

Adjust the minimum and maximum distances for geometry to be visible. Geometry closer than Start or further away than End will not be shown.

Nota

In Orthographic view, the viewport uses negative End instead of Start.

Aviso

A large clipping range will allow you to see both near and far objects, but reduces the depth precision resulting in artifacts.

In some cases, a very large range may cause operations that depend on the depth buffer to become unreliable, although this depends on the graphics card and drivers.

See Troubleshooting Depth Buffer Glitches for more information.

Local Camera

Allow this 3D Viewport to have its own active camera, separate from the global active camera that’s defined in the scene. The selector next to the checkbox lets you choose this camera.

Render Region

Use the Render Region. Defining the region with Ctrl-B will automatically enable this option.

Note that if you’re viewing the scene through the active camera, this option has no effect – in this case, you instead need to use the checkbox Output Properties ‣ Format ‣ Render Region in the Properties editor. This will affect not just the viewport, but also the final render.

View Lock

Lock to Object

Lets you select an object to become the point of interest of the viewpoint. The view will then orbit around, and zoom towards, that object. This option is not available when viewing the scene through the active camera.

Lock: To 3D Cursor

Makes the 3D Cursor the point of interest of the viewpoint. This option is only available when Lock to Object is not active.

Lock: Camera to View

When looking through a camera, the camera becomes «glued» to the view and will follow it around as you navigate. The camera frame will be outlined with a red dashed line.

Dica

If the camera is parented to an object, you can choose to enable Camera Parent Lock in the camera’s properties. This will cause viewport navigation to transform the camera’s root parent rather than the camera itself.

Cursor 3D

Localização

The location of the 3D Cursor.

Rotação

The rotation of the 3D Cursor.

Modo de rotação

The rotation mode of the 3D Cursor.

Collections

The Collections panel shows a list of collections and can be used to control their visibility. If a collection contains objects, there is a circle to the left of its name.

Local Collections

Allows setting collection visibility per viewport rather than globally.

Hide in Viewport (eye icon)

Shows or hides the collection.

You can also «isolate» a collection by clicking its name. This will show the collection as well as its ancestors and descendants, and hide all other collections.

Annotations

See Annotations for more information.

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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Última actualização em 02/09/2023.

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