Clean Up

These operators can automatically clean up certain types of messy geometry.

Delete Loose

Referência

Mode:

Edit Mode

Menu:

Malha ‣ Limpeza ‣ Apagar soltos

Deletes the selected vertices, edges, and optionally faces that aren’t connected to anything.

Decimar geometria

Referência

Mode:

Edit Mode

Menu:

Malha ‣ Limpeza ‣ Decimar geometria

Reduces the face count of the selected geometry while minimizing shape changes.

Ratio

The target triangle count ratio. For example, enter 0.4 to keep collapsing edges until the triangle count is 40% of the original.

Vertex Group

Use the active vertex group when choosing which edges to collapse. The higher the vertex weights for an edge, the more likely it is to be chosen, even taking priority over «better» (shorter) candidates.

Weight

Factor by which to multiply the vertex weights.

Invert

Inverts the vertex weights, making edges with lower weights get collapsed first.

Symmetry

Mantém a simetria em tanto nos eixos X, Y, ou Z

Veja também

The Decimar in Collapse mode performs the same operation non-destructively.

Dissolver degenerando

Referência

Mode:

Edit Mode

Menu:

Malha ‣ Limpeza ‣ Dissolver degenerando

Collapses any selected edges that are shorter than a certain length. This also results in the removal of small faces.

If two vertices are near to each other but are not connected by an edge, they will not be merged; you can use Merge by Distance for that.

Merge Distance

Edges shorter than this length will be collapsed.

Dissolução limitada

Referência

Mode:

Edit Mode

Menu:

Mesh ‣ Clean up ‣ Limited Dissolve

See Dissolução limitada.

Tornar as faces planares

Referência

Mode:

Edit Mode

Menu:

Malha ‣ Limpeza ‣ Tornar as faces planares

Flattens the selected faces.

Fator

The flattening strength for each iteration. Note that even a value of 1 may not be enough to get faces perfectly flat; you can increase the Iterations in that case.

Iterations

Número de vezes a repetir a operação.

Dividir as faces não planares

Referência

Mode:

Edit Mode

Menu:

Malha ‣ Limpeza ‣ Dividir as faces não planares

Splits any selected faces that are bent beyond a given limit.

Ângulo máximo

Faces that are bent by more than this angle will be split.

Dica

You can use Rotate Edge if you’d rather have certain newly created edges point in a different direction.

../../../../_images/modeling_meshes_editing_mesh_cleanup_split-non-planar-before.png

Original mesh.

../../../../_images/modeling_meshes_editing_mesh_cleanup_split-non-planar-after.png

Result of Split Non-Planar Faces.

Dividir as faces côncavas

Referência

Mode:

Edit Mode

Menu:

Malha ‣ Limpeza ‣ Dividir as faces côncavas

Splits any selected concave faces so that only convex ones remain.

../../../../_images/modeling_meshes_editing_mesh_cleanup_split-concave-before.png

Original mesh.

../../../../_images/modeling_meshes_editing_mesh_cleanup_split-concave-after.png

Result of Split Concave Faces.

Merge by Distance

Referência

Mode:

Edit Mode

Menu:

Mesh ‣ Clean up ‣ Merge by Distance

Merges the selected vertices that are closer to each other than a certain distance.

Merge Distance

Vertices closer than this distance will be merged.

Unselected

Allow merging selected vertices with unselected ones.

Sharp Edges

Mark edges as sharp if they have split custom normals.

Veja também

The Weld Modifier performs this operation non-destructively.

Preencher lacunas

Referência

Mode:

Edit Mode

Menu:

Malha ‣ Limpeza ‣ Preencher lacunas

Fills each hole in the selected geometry with a face.

Sides

The maximum number of sides: if a hole has more edges than this number, it will not be filled. You can set this limit to 0 to fill all holes.

Veja também

If you have a large hole with many edges, Grid Fill may be a better option.