Light Output Node¶

The Light Output node is used customize a Light object. Currently only supported for Cycles.
To start using this node, select the Light and click Propriedades editor.
in the Data tab of theInputs¶
- Superfície
Shading for the (invisible) surface of the Light.
Propriedades¶
- Target
Render engine the input shader is used for. By default, the shader is shared between Cycles and EEVEE – with multiple output nodes, a specialized shader setup can be created for each.
Saídas¶
Esse nó não possui saídas.