New Edge/Face from Vertices

Referência

Mode:

Edit Mode

Menu:

Vertex ‣ New Edge/Face from Vertices

Atalho:

F

Creates a face between the selected vertices. If only two vertices are selected, creates an edge instead.

Use Cases

The operator supports the following scenarios:

Edge from Vertices

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_vert-pair-before.png

Antes.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_vert-pair-after.png

Depois.

Face from Vertices

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_verts-simple-before.png

Antes.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_verts-simple-after.png

Depois.

Face from Edges

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_edge-simple-before.png

Antes.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_edge-simple-after.png

Depois.

Face from Vertices and Edges

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_mix-simple-before.png

Antes.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_mix-simple-after.png

Depois.

N-gon from Vertices

Selecting more than four vertices results in a single n-gon.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_cloud-before.png

Antes.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_cloud-after.png

Depois.

N-gon from Edges

A chain of edges similarly results in an n-gon, albeit with more control over the shape of the outline. This does not support holes; see Face Fill for an alternative that does.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_ngon-before.png

Antes.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_ngon-after.png

Depois.

Patch from Edges

If there are interior edges, Blender will create multiple faces instead of just one.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_net-before.png

Antes.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_net-after.png

Depois.

Face from Single Vertex or Edge

If only a single vertex or edge is selected on the boundary of a hole, Blender creates a face using the neighboring edges. In addition, only the new edge is selected afterwards, making it possible to create another face right away.

../../../../_images/modeling_meshes_editing_vertex_make-face-edge_create-boundary.png

Selecting a vertex and pressing F twice in a row.

Dissolve Existing Faces

If multiple existing faces are selected, Blender will Dissolve those faces, merging them into one (instead of creating a new face that overlaps them). This works for multiple «islands» in one go.

../../../../_images/modeling_meshes_editing_mesh_delete_dissolve-faces_before.png

Before dissolving.

../../../../_images/modeling_meshes_editing_mesh_delete_dissolve-faces_after.png

After dissolving.