Sculpting and painting offers a more freeform workflow of editing via brushes. There are several modes to do this, each with their own purpose.

  • Sculpting: Change and transform the topology of your mesh.

  • Vertex Paint: Change the color of vertices in the active Color Attribute.

  • Weight Paint: Change the weight of vertices in the active vertex group.

  • Texture Paint: Change the pixels of the active image texture.