Adding Bones

Bones can be added to an armature in Edit Mode.

Single Bone

Referência

Mode:

Edit Mode

Menu:

Add ‣ Single Bone

Atalho:

Shift-A

In the 3D Viewport, Shift-A to add a new bone to your armature.

By default this bone will be:

  • One unit in length.

  • Oriented towards the global Z axis.

  • With its root placed at the 3D cursor position.

  • Have no parent/child relationship with any other bone.

  • Have its Deformar option enabled

It is also possible to edit the parameters of the bone in the redo panel when creating it.

../../../_images/animation_armatures_add_bone_redo_panel.png

Add Bone redo panel.

Opções

Nome

Name of the newly created bone.

Espaço

Coordinate system used when creating the new bone.

Objeto:

Creates the bone using the armature object’s local space.

Ambiente:

Creates the bone using world space coordinates.

Alinhar

Orientation used for the newly created bone.

Up:

Aligns the bone so its main axis points upward along the positive Z axis of the selected space.

Eixos:

Aligns the bone axes to match the selected coordinate system.

Cursor 3D:

Aligns the bone to the orientation of the 3D Cursor.

Porta de visão:

Aligns the bone to the current viewport orientation.

Length

Length of the newly created bone.

This also scales the initial B-Bone and envelope display size proportionally to the bone length.

See Length.

Deformar

Enables the bone to deform geometry.

Disable this when creating control bones that should not affect mesh deformation.

See bpy.types.EditBone.use_deform.