Adding Bones¶
Bones can be added to an armature in Edit Mode.
Single Bone¶
Referência
- Mode:
Edit Mode
- Menu:
- Atalho:
Shift-A
Adds a single bone at the 3D Cursor location.
The orientation, coordinate system, deform behavior, and size of the new bone can be configured in the Adjust Last Operation panel.
Opções¶
- Nome
Name of the newly created bone.
- Espaço
Coordinate system used when creating the new bone.
- Objeto:
Creates the bone using the armature object’s local space.
- Ambiente:
Creates the bone using world space coordinates.
- Alinhar
Orientation used for the newly created bone.
- Up:
Aligns the bone so its main axis points upward along the positive Z axis of the selected space.
- Eixos:
Aligns the bone axes to match the selected coordinate system.
- Cursor 3D:
Aligns the bone to the orientation of the 3D Cursor.
- Porta de visão:
Aligns the bone to the current viewport orientation.
- Length
Length of the newly created bone.
This also scales the initial B-Bone and envelope display size proportionally to the bone length.
See Length.
- Deformar
Enables the bone to deform geometry.
Disable this when creating control bones that should not affect mesh deformation.
See bpy.types.EditBone.use_deform.