Pinch#

Reference

Mode:

Edit Mode

Tool:

Toolbar ‣ Pinch

The Pinch brush moves UVs toward the brush’s center. The pinch brush can be inverted by pressing Ctrl-LMB.

Tool Settings#

Brushes#

Brushes

O Menu de blocos de dados para selecionar um preset brush type ou um brush personalizado.

Brush Settings#

Raio

This option controls the radius of the brush, measured in pixels. F allows you to change the brush size interactively by dragging the mouse and then LMB. Typing a number then enter while using F allows you to enter the size numerically.

Size Pressure

O tamanho do pincél pode ser afetado ativando o ícone de sensibilidade à pressão, se você estiver usando uma Graphics Tablet.

Use Unified Radius

Use the same brush Radius across all brushes.

Strength

Controls how much each application of the brush affects the UVs. You can change the brush strength interactively by pressing Shift-F in the 3D Viewport and then moving the brush and then LMB. You can enter the size numerically also while in Shift-F sizing.

Use Unified Strength

Use the same brush Strength across all brushes.

Nota

All brushes use the Airbrush Stroke Method; they continue to act as long as you keep LMB pressed.

Decaimento#

The Falloff allows you to control the Strength falloff of the brush. See Painting Falloff for more information.

Opções#

Reference

Mode:

Edit Mode

Panel:

Sidebar ‣ Tool ‣ Options

When UV sculpting is activated, the Sidebar shows the brush tool selection and options.

Lock Borders

Locks the boundary of UV islands from being affected by the brush. This is useful to preserve the shape of UV islands.

Sculpt All Islands

To edit all islands and not only the island nearest to the brush center when the sculpt stroke was started.

Display Cursor

Show or hide the sculpt cursor.